Quote Originally Posted by mallleable View Post
A concept that's been rattling around in my head is one where players can open up their job's soul crystal, and assign stats to individual job actions. Players can do things like make an action crit more, reduce its cast/recast time, give it charges, increase procs, reduce MP cost, increase its healing, etc. Yeah, there would likely be a mathematically best set up per job, but it could open up a lot of room for experimentation.
It could. More than I'd personally want to deal with --especially compared to just having primary stats matter and making each kit draw from multiple of them, such that a DRG could be more purely physical, more based around Wyrmwind Thrust, Gierskogul, Mirage Dive, and Nostrond, etc., faster-hitting or harder-hitting even before [or in place of] Skill/Spell Speed-- but done right, it'd be pretty fun.