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  1. #1
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    974
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    It's just average magic damage, mitigate and heal accordingly. Arms length doesn't work but hey dark mind and missionary do!

    If it ain't broke don't fix it. Players running ahead isn't a fixable game mechanic in this one spot in this one dungeon.
    (1)
    Last edited by Mesarthim; 05-16-2025 at 12:01 PM.

  2. #2
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    The amount of ways in which my post has been taken out of context here in the course of 4 replies is astounding.

    1. I'm not a sprout.
    2. I did not post this seeking advice
    3. You can either agree or disagree. The goal is to get the attention of Square Enix. You have the option to send suggestions in-game, but when you do, it just gives back a generic response that says to post it in the forums. So, rhetorical question here, what's the point of the button in the "contact us" menu? Hence why I posted it here.
    4. The fact they are tankbusters being new to some of you just further supports my point. They should be telegraphed as tankbusters.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,842
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AnjouMaaka View Post
    The amount of ways in which my post has been taken out of context here in the course of 4 replies is astounding.
    You're claiming that (A) these are tankbusters (they're not, unless you consider EVERY non-auto attack of similar [still modest] damage a tankbuster) and (B) that this creates a unique problem (in severity and/or its ability to be mitigated by giving the attacks "tankbuster" warnings (i.e., that the danger you experience from a bad group pulling extra mobs for you in that particular hallway could be reduced if only they could see [after having already pulled] that these mobs are using "tankbusters").

    Replies pointed out that they aren't tankbusters and/or that it is not a unique problem. That seems perfectly appropriate to your context.

    1. I'm not a sprout.
    Then you should already know that non-auto attacks, be they physical or magical in damage, are not unique. Almost every mob has them. You should also be able to recognize that these mobs' non-autos work almost exactly in proportion with others'.

    2. I did not post this seeking advice
    You're making an issue out what is to almost everyone a non-issue. Expect others to note how to make it a non-issue for you as well, as that would seem the most practical way to deal with the irritation you're facing. It's not the first leveling dungeon to have hallways dangerous to pull the whole of if one's group has poor damage. Its uniqueness is only in how high a portion of its damage is from magic, which your poster job is especially well suited to deal with.

    3. You can either agree or disagree. The goal is to get the attention of Square Enix. You have the option to send suggestions in-game, but when you do, it just gives back a generic response that says to post it in the forums. So, rhetorical question here, what's the point of the button in the "contact us" menu? Hence why I posted it here.
    I understand you're intent, which is why I disagreed, to hopefully prevent your suggestion from being listened to in the infinitesimally small chance it's noticed, because such would be needless visual bloat --which is why I responded with reasons for why such a change would be unwarranted.

    4. The fact they are tankbusters being new to some of you just further supports my point. They should be telegraphed as tankbusters.
    There's nothing to make them "tankbusters", though. They're not unique from any other attack that isn't an auto-attack (which, most mobs have anyways), nor do they hit for much. "Tankbusters" don't necessarily have warnings (originally, almost none did), so there's no distinguishing factor beyond their individual damage, which in this case is little. If you're to call those hits "tankbusters", by that warrant, every mob is going to take on those visual "warnings"... often for untelegraphed attacks.

    Worse, having the mobs flash red before doing a two or three autos' worth of damage isn't going to stop anyone from pulling more for you. It does absolutely nothing for the "problem" you've pointed out. It would cost us visual bloat for... zero benefit against the circumstance you take issue with here.
    (7)
    Last edited by Shurrikhan; 05-16-2025 at 02:02 PM.

  4. #4
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Your baseless accusations don't intimidate me. I gave you your options. Agree or disagree and move on.
    (0)

  5. #5
    Player
    Sorainthy's Avatar
    Join Date
    May 2025
    Posts
    14
    Character
    Ven Lantia
    World
    Odin
    Main Class
    Bard Lv 65
    Quote Originally Posted by AnjouMaaka View Post
    You can either agree or disagree.
    But with what? I read the other answers and they all seem to agree that they are not tankbusters. Would it not be up to you - beside of being based and annoyed to proof they are tankbusters?

    I am a new player - clearly visible even on my char - but if you think about your goal:
    "Want to get SE attention" are you doing a poor job.
    You say this is an issue and needs to be fixed.

    The others say it is not an issue and not even a TankBuster. Anyone of SE who would read would have more mentioned about this being a) not an issue and b) not even a tankbuster as you claim.
    (1)