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  1. #1
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100

    These mobs need their tankbusters telegraphed as tankbusters

    You know the ones I'm talking about. The 5 birds after the 2nd boss of The Vanguard (level 97 dungeon). I tank dungeons, and on rare occasions, I heal. But normally, I tank, because that's what the adventurer in need bonus is asking for on roulettes. Anyways, if players knew these were tankbusters, they wouldn't pull ahead of the dark knight that knows how many they can handle when the healer and phys range are incapable of executing more than one action every 10 seconds. Ignorance should not be allowed to remain an excuse here. Fix it Square Enix.
    (0)

  2. #2
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    933
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I didn't even know these things had tankbusters. I just tank them like any other dungeon mob (all together).

    If the healer doesn't know how to press a button more than once every 10 seconds at level 97 then they should probably go back to Sastasha.
    (7)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,688
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Would it make any difference if, instead of each doing a staggered "tankbuster" once per 20s for 20% of your health pre-mitigation and auto-attacks for 80% of your health pre-mitigation over those 20s they instead did 100% of your health pre-mitigation in autos over those 20s?

    The total damage is the same, with the "tankbusters" just making it so that short-duration mitigation can nullify more of it.

    So why would we need indicators for every mob special-attack... especially when they do at most a few autos of damage at a time? It's not as if they're killing off tanks in a single GCD, or even two.

    Pre-buffs, DRK could still handle all 5 birds off of Kardia and some oGCDs, even with just mediocre party damage. Yes, your DPS shouldn't pull ahead if they're bad at their jobs, but... I don't think knowing how much the birds hit for, let alone only from a tankbuster indicator they only see after the birds are pulled and is forgotten by end of run, is going to help that.
    (2)
    Last edited by Shurrikhan; 05-16-2025 at 03:16 AM.

  4. #4
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,161
    Character
    Mikon Chozo
    World
    Alpha
    Main Class
    Fisher Lv 100
    I ran this dungeon a 100 times and never noticed "tank busters", lol
    Even the squadron manages to survive mass pulls, when I pull everything as dps. I dont think theres "fixing" needed
    (6)

  5. #5
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    969
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    It's just average magic damage, mitigate and heal accordingly. Arms length doesn't work but hey dark mind and missionary do!

    If it ain't broke don't fix it. Players running ahead isn't a fixable game mechanic in this one spot in this one dungeon.
    (1)
    Last edited by Mesarthim; 05-16-2025 at 12:01 PM.

  6. #6
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    The amount of ways in which my post has been taken out of context here in the course of 4 replies is astounding.

    1. I'm not a sprout.
    2. I did not post this seeking advice
    3. You can either agree or disagree. The goal is to get the attention of Square Enix. You have the option to send suggestions in-game, but when you do, it just gives back a generic response that says to post it in the forums. So, rhetorical question here, what's the point of the button in the "contact us" menu? Hence why I posted it here.
    4. The fact they are tankbusters being new to some of you just further supports my point. They should be telegraphed as tankbusters.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,688
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AnjouMaaka View Post
    The amount of ways in which my post has been taken out of context here in the course of 4 replies is astounding.
    You're claiming that (A) these are tankbusters (they're not, unless you consider EVERY non-auto attack of similar [still modest] damage a tankbuster) and (B) that this creates a unique problem (in severity and/or its ability to be mitigated by giving the attacks "tankbuster" warnings (i.e., that the danger you experience from a bad group pulling extra mobs for you in that particular hallway could be reduced if only they could see [after having already pulled] that these mobs are using "tankbusters").

    Replies pointed out that they aren't tankbusters and/or that it is not a unique problem. That seems perfectly appropriate to your context.

    1. I'm not a sprout.
    Then you should already know that non-auto attacks, be they physical or magical in damage, are not unique. Almost every mob has them. You should also be able to recognize that these mobs' non-autos work almost exactly in proportion with others'.

    2. I did not post this seeking advice
    You're making an issue out what is to almost everyone a non-issue. Expect others to note how to make it a non-issue for you as well, as that would seem the most practical way to deal with the irritation you're facing. It's not the first leveling dungeon to have hallways dangerous to pull the whole of if one's group has poor damage. Its uniqueness is only in how high a portion of its damage is from magic, which your poster job is especially well suited to deal with.

    3. You can either agree or disagree. The goal is to get the attention of Square Enix. You have the option to send suggestions in-game, but when you do, it just gives back a generic response that says to post it in the forums. So, rhetorical question here, what's the point of the button in the "contact us" menu? Hence why I posted it here.
    I understand you're intent, which is why I disagreed, to hopefully prevent your suggestion from being listened to in the infinitesimally small chance it's noticed, because such would be needless visual bloat --which is why I responded with reasons for why such a change would be unwarranted.

    4. The fact they are tankbusters being new to some of you just further supports my point. They should be telegraphed as tankbusters.
    There's nothing to make them "tankbusters", though. They're not unique from any other attack that isn't an auto-attack (which, most mobs have anyways), nor do they hit for much. "Tankbusters" don't necessarily have warnings (originally, almost none did), so there's no distinguishing factor beyond their individual damage, which in this case is little. If you're to call those hits "tankbusters", by that warrant, every mob is going to take on those visual "warnings"... often for untelegraphed attacks.

    Worse, having the mobs flash red before doing a two or three autos' worth of damage isn't going to stop anyone from pulling more for you. It does absolutely nothing for the "problem" you've pointed out. It would cost us visual bloat for... zero benefit against the circumstance you take issue with here.
    (7)
    Last edited by Shurrikhan; 05-16-2025 at 02:02 PM.

  8. #8
    Player
    ThurinTurambar's Avatar
    Join Date
    Apr 2023
    Posts
    58
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100
    Yeees we need more visual bloat, i cant wait to not see anything past flashing lights on my screen!

    If ur dps are pulling for you, i have bad news for you - your performance is subpar. Dawntrail dungeons have been extremely sanitized in terms of trash packs - 2 packs then wall in pretty much every single instance. And 2 pack pulls is generally considered a standard minimum pull (unless some unexpected conditions happen like healer afking/disconnecting or tank being very unexperienced).
    So i have 2 possible conclusions - first is that you are possibly lagging behind with pulling and getting aggro, which is easily fixable with pre pull sprint and using your ogcds to gain aggro while running.
    Second is that you are pulling 1 pack at a time because you cant handle more - this is not the issue with 'tankbusters' but other factors: mitigate properly, communicate with healer and maybe check if ur gear isnt broken or from previous expansion.
    (4)
    Last edited by ThurinTurambar; 05-17-2025 at 07:54 AM.

  9. #9
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Your baseless accusations don't intimidate me. I gave you your options. Agree or disagree and move on.
    (0)

  10. #10
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,653
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I ran Vanguard dozens of times early in DT, including a whole bunch to level my trusts. I simply can't recall anything out of the ordinary with the pulls you are talking about. It was pull, mitigate, rinse, repeat on every pull. Just like the two wall-to-wall pulls before that. Just like the six wall-to-wall pulls in the previous dungeon. And just like the six wall-to-wall pulls in the dungeons before that.

    If it is a problem, make a note for yourself that you need to do something extra/different on those pulls - and move on.
    (3)

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