Quote Originally Posted by brinn12 View Post
Society has changed? How? Gaming always had both hardcore and casual players, and when a company charges monthly for their servers, people expect content in both quality and quantity because they value their money. You're speaking like it's impossible for SE satisfy both groups. It's not. Most people here ask for a game catering to both, but I doubt this thought ever crossed your mind.
People don't hardcore commit their entire lives to a single game anywhere near as much as they did back in the Halcyon days of WoW. That's been the big shift. One solitary game can't meet a demand for infinite and eternally-relevant content, unless the game is built entirely around the concept of 'player-generated content' to begin with.