Quote Originally Posted by Striker44 View Post
I think we've finally reached and acknowledged the extremes people will go to that dev teams faced the simple reality that it is physically impossible to produce enough "content" to keep some people engaged. They can spend 2 years developing a full expansion MSQ with over 60 hours of gameplay, and some people will finish it in a week and then complain there's "nothing to do." Put simply - those people made themselves irrelevant, even when they love to get really vocal. Society has done what it always does - changes - and now the focus isn't on people who want to make MMO's their life, but rather one small part of it complemented by other diversions.
Society has changed? How? Gaming always had both hardcore and casual players, and when a company charges monthly for their servers, people expect content in both quality and quantity because they value their money. You're speaking like it's impossible for SE satisfy both groups. It's not. Most people here ask for a game catering to both, but I doubt this thought ever crossed your mind.