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  1. #71
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    421
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Espon View Post
    I'm expecting it to be mostly like Bozja except with a leveling experience more like Eureka, although not as dangerous to explore as when Eureka originally released.

    7.25 will give us the first zone, likely split into 3 regions and a 48-man raid zone similar to Castrum Lacus Litore.
    7.45 will give us an actual 24-man raid with a 48-man Savage version, just like Delubrum Reginae.
    7.55 will be another large zone with a raid, similar to Zadnor and the Dalriada.
    We already have a roadmap for it from the PLL:

    7.25 is the first zone and the 48 man, which is a Baldesion Arsenal equivalent.
    7.45 is new phantom jobs, nothing else.
    7.55 is a new area and new phantom jobs

    Occult Crescent is being sidelined in 7.3X for Deep Dungeon, which Yoshi P said will have a "greater focus than before," whatever the heck that means.
    I think people need to remember that we still have variant and criterion dungeons coming this expansion, so Occult Crescent isn't going to be as bloated as Bozja.
    (0)
    Last edited by Aniya_Estlihn; 05-24-2025 at 10:46 AM.

  2. #72
    Player
    Pip_Chick's Avatar
    Join Date
    Jan 2022
    Location
    Yak T'el
    Posts
    1,121
    Character
    Pip Chick
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by XtremePrime View Post
    I'm somewhat excited for the upcoming Occult Crescent patch update! I love FFV and the phantom job really got me hyped for it, plus getting a new way to play with others in an open field environment is neat!

    So I was curious to hear other people's thoughts on it (either what we know so far or speculations)!

    What are your expectations for it? Will it be good? Will it be bad? What part are you excited for, if any?
    I am actually very hyped for this content! I love the idea of phantom jobs, I like the one which is just throwing unicorns at my enemies, in true girly pop fashion.
    I wonder if it would feel more like Eureka or Bozja. I have tried both and while I never finished Eureka, I enjoyed Bozja lots!
    I can't wait for all the new glams and possible different playstyles, nit all that is left is choosing which base job to "main" since there will be no help to lvl up alt jobs. Since you have to be lvl 100 to enter.
    And as a lover of "The war of the magi" and everything Nym, the architecture and story already has me making grubby hands at the screen. Give me the Nymian secrets SE!!!!!!
    Come hells or high water!
    (1)
    ₍ᐢ. .ᐢ₎

  3. #73
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think the biggest question I have now is whether or not you can mix/match abilities from different phantom jobs because finding busted combos was a significant part of the fun in Eureka/Bozja, but being locked into a single job's abilities would kinda deny that.
    (0)

  4. #74
    Player
    SkankyRoe's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    143
    Character
    Cinnamon Whisky
    World
    Malboro
    Main Class
    Dancer Lv 100
    I'm just hoping Forked Tower is more "casual" like CLL/DR/Dalriada.
    (2)

  5. #75
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,950
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by FuturePastNow View Post
    The described it during the last live letter:



    Taken directly from the presentation slide. Sounds just like BA except with one big portal instead of many single-person ones.
    Yeah we're back to lotteries. We heard you like the housing lottery or the loporrit gamba so we're gonna put more lottery into your lottery game.
    No way, people loved the bunny fates too right? What a stellar design it was
    (1)

  6. #76
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    334
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by KageTokage View Post
    I think the biggest question I have now is whether or not you can mix/match abilities from different phantom jobs because finding busted combos was a significant part of the fun in Eureka/Bozja, but being locked into a single job's abilities would kinda deny that.
    So far, that doesn't seem like it's going to be a thing at release.

    However, the system is inspired off FFV job system, which allowed 1 cross-class ability in the action menu for each job from jobs you had mastered and then had Freelancer and Mimic, which gained the biggest stats modifiers out of the mastered classes, their support abilities and allowed to customize their action menu even further. All in all, it wouldn't be that crazy if they decided to also include cross-phantom job gameplay.
    (0)
    Last edited by BokoToloko; 05-24-2025 at 07:52 PM.

  7. #77
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    IMO the real question is if those phantom abilities will meaningfully affect your baseline abilities or if it'll be just 5 additional oGCDs that you press on cooldown.
    (3)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  8. #78
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    640
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Saraide View Post
    IMO the real question is if those phantom abilities will meaningfully affect your baseline abilities or if it'll be just 5 additional oGCDs that you press on cooldown.
    I'm expecting the latter, just keeping my expectations low.
    (2)

  9. #79
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,955
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Saraide View Post
    IMO the real question is if those phantom abilities will meaningfully affect your baseline abilities or if it'll be just 5 additional oGCDs that you press on cooldown.
    Slowga and Dispel have historically not done damage, so 3 oGCDs you hit on cooldown and 2 situational utility oGCDs is my guess if Time Mage shares a template with the rest.
    (0)

  10. #80
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    135
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aniya_Estlihn View Post
    Occult Crescent is being sidelined in 7.3X for Deep Dungeon, which Yoshi P said will have a "greater focus than before," whatever the heck that means.
    I think people need to remember that we still have variant and criterion dungeons coming this expansion, so Occult Crescent isn't going to be as bloated as Bozja.
    I think calling the content bloated is wild. I would much more prefer the same amount of zones and variance of open world content we got from eureka with the improvements of Bozja as opposed to getting criterion dungeons again with no worthwhile rewards and having them all still be hallway dungeons regardless of them being "different paths". And deep dungeon is just the same old same old. How many people even did the last one? I feel like it flopped hard.
    (3)

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