Slowga and Dispel have historically not done damage, so 3 oGCDs you hit on cooldown and 2 situational utility oGCDs is my guess if Time Mage shares a template with the rest.
I think calling the content bloated is wild. I would much more prefer the same amount of zones and variance of open world content we got from eureka with the improvements of Bozja as opposed to getting criterion dungeons again with no worthwhile rewards and having them all still be hallway dungeons regardless of them being "different paths". And deep dungeon is just the same old same old. How many people even did the last one? I feel like it flopped hard.Occult Crescent is being sidelined in 7.3X for Deep Dungeon, which Yoshi P said will have a "greater focus than before," whatever the heck that means.
I think people need to remember that we still have variant and criterion dungeons coming this expansion, so Occult Crescent isn't going to be as bloated as Bozja.
How amazing would it be to have something similar to Dynamis from FFXI. Where it's just a big open map with bosses dotted around and truly dangerous trash mobs that were still worthwhile to farm for their drops. A place you could go in and take your own routes, only defeat the bosses you need to defeat, that took actual coordination and care to even navigate through instead of hallways with pointless trash, subpar rewards. They have come so close in Eureka and Bozja, but like dungeons are always hallways, open world content are always fate farms with nothing worthwhile outside of those fates, which are already largely pointless.
I really miss the truly creative and innovative teams SE used to put together for their games, who worked off of more than checklists and comments from streamers.
They all seem to give you five things, but those things aren't all clicky abilities. Some of them can be traits or passives, always on like essences. Presumably not all of the abilities are damaging attacks; there will surely be a dispel, a perception for traps, buffs and debuffs, heals and raises (rezzing inside the Forked Tower will only be possible with phantom job actions).
I wouldn't care about this if we could queue for it over and over to practice. the amount of time you had to wait to even have another attempt was really dumb, which added to that stress and pressure
Thanks for who answered, I watch the LLs but must have missed that part.
Still interested in the area but I have a feeling that BA-like area is going to be yet another mess if it's like that (if you were playing the game when BA was new, you probably know what happened). Hopefully I'm wrong.
This is why I'm hoping it'll be more like CLL/Dalriada; those were "first come first serve" just like BA, but they occurred much more frequently, didn't require extra annoyance for entry(Ovni and Portals), and weren't "claimed" by discord groups. They also weren't Extreme/Savage difficulty so people could just join up randomly as they popped and have a decent chance of clearing.
Last edited by SkankyRoe; 05-25-2025 at 09:26 AM.
I look just like the roes next door... if you happen to live next door to an amusement park.
The last two expansions I've learned to keep my expectations low......really low. So, I'm sure they'll "knock this out of the park".
I feel you big time. When people try to say "oh well there are ffxi devs on the the team because thats where they pulled from when making FFXIV" the proper response should always be there are only a handful, and i'm not convinced any of them are combat or world designers lol. Shoot i'm not even sure there are many story or quest designers that are similar either. FFXI had FAR better side quests than FFXIV, that team just didn't have the graphical convenience.How amazing would it be to have something similar to Dynamis from FFXI. Where it's just a big open map with bosses dotted around and truly dangerous trash mobs that were still worthwhile to farm for their drops. A place you could go in and take your own routes, only defeat the bosses you need to defeat, that took actual coordination and care to even navigate through instead of hallways with pointless trash, subpar rewards. They have come so close in Eureka and Bozja, but like dungeons are always hallways, open world content are always fate farms with nothing worthwhile outside of those fates, which are already largely pointless.
I really miss the truly creative and innovative teams SE used to put together for their games, who worked off of more than checklists and comments from streamers.
And on a side not when they started talking about Dynamis in End Walker I thought that was the direction we were going. I was SOOOOOO hoping we would have gotten dynamis style raids calling back to the end of days from 1.0 in the 3 major cities. Like how cool would that have been. But naw they butchered the twelve in a raid series, and took what should have been an entire expansion with the void and wrapped it up in post patch content.
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