
Originally Posted by
VeyaAkemi
In general Bozja handles those elements better, BA ends up fostering that type of gameplay because it is so punishing, a failed BA run will also delevel you, take god knows how long to have another attempt, so on, and that leaves a huge *feels bad* feeling everyone wants to avoid, DRS is much more learning-focused because there is little penalty to failure, you just zone out, reinstance, and try again, with the only thing being lost being essences and however much Mettle you had on you.
Modern MMO design in general focuses on removing or minimizing penalty for failure so failure can happen more often, Eureka specifically focuses on being archaic in that regard since it is based on FF XI, and even then it is not as punishing as XI was to my understanding, and that type of design just leads to players guarding themselves against failure as much as possible, it's just an element of human nature, and some people, me included, actively enjoy the process of pre-planning and execution, the fact there are people out there with thousands of BA clears proves there is an appeal to that, so to say it is simply "badly executed" is incredibly reductive.
Also if you learn nothing, skill issue, it's fair to say you don't have to learn it, but surely if you are familiar enough with this game, you will be able to put together why each callout is is given at sight.