I remember when Eureka first launched it was not very well received, at least not in JP DC. The lost of exp, the grind, the NM train triumph every thing etc. Bozja feels like the Eureka with so many of those complain addressed. It still not a perfect game mode, but compare to Eureka, it feels like heaven. Could only hope the dev take the lesson learnt in Bozja and Occult Crescent would be a better modeWhen years ago the game stole my house, I yelled some very dirty words at my monitor, deleted everything on my first account, and rage quitIt took 2 years for me to return, and now I simply ignore housing at all. This is definitely a personal issue of mine - I just can't stand when a game starts taking away what I earned myself.
But you're saying this doesn't happen in Bozja at all? So it seems I stepped into Eureka, and then didn't even look at Bozja when I stumbled into it years later. Another good reason to give the new field operation a chance at least
Only thing I'm looking forward to this expansion and I doubt it will retain me for that long.
Though I could always be disappointed that wouldn't surprise me at this point.
I try to not get over-excited, a lot of people are counting on this thing to be the "thing that saves the expansion", but honestly that's putting too much pressure on a single piece of content that otherwise might just be simply fun without all that jazz.
The Moon thing was pleasant because I liked looking at other players do stuff together and I hope this gives me similar vibe.
I often see people trying to push this narrative that no one likes Eureka and that Bozja was better, but Bozja is dead and Eureka is still very active despite being older content. Eureka might have been too grindy on release but with the adjustments that it received over time, it's arguably the best MMO content in the game.I remember when Eureka first launched it was not very well received, at least not in JP DC. The lost of exp, the grind, the NM train triumph every thing etc. Bozja feels like the Eureka with so many of those complain addressed. It still not a perfect game mode, but compare to Eureka, it feels like heaven. Could only hope the dev take the lesson learnt in Bozja and Occult Crescent would be a better mode
I can only speak for myself of course, but I am on the camp of preferring Eureka to Bozja in terms of mechanics, a huge element of it is that there is actual progress within the game mode, and that I genuinely feel strong while in there, which makes all the effort I put into it feel like it paid off, full elemental bonus lets you do stupid things like being able to handle damage better than a no-bonus Tank as a DPS, which I am so there for.
On the Eureka v Bozja part. To me, Eureka makes me more involved in the zone compared to Bozja.
Currently doing all Eureka weapons on the Pagos stage, I want to do all the fates to get crystals and some extra light. So I'm going all over the zone, working to spawn these fates with other players. I could also kill mobs for exp, making the overworld mobs have more meaning than just fate spawners. Not many killed mobs en-mass on release, opting for the fate trains, but with the challenge log it's nice if you need extra exp.
Compared to Bozja where it's just sitting in the final part of the zone, running between fates as they spawn. The fates themselves might tell a story, but feels entirely forgettable as you rush to the next. Makes it feel more like I'm just doing overworld fates.
I think part of the Bozja problem is the same that Deep Dungeons and partly Frontline has. It became a place to grind job exp, and when you didn't need this, the zone lost its usefulness. Not many wants to do the two zone raids now, and they even had to bump the reward shortly after release to get people to do it.
Eureka has more to farm and the element wheel gives it a little more novelty and a few more moving parts, whereas Bozja mostly consolidated things into a few currencies that aren't terribly difficult to farm. Duels were a good idea, but I assume most people at this point either choose to ignore them or finished Sword of the South a long time ago.I often see people trying to push this narrative that no one likes Eureka and that Bozja was better, but Bozja is dead and Eureka is still very active despite being older content. Eureka might have been too grindy on release but with the adjustments that it received over time, it's arguably the best MMO content in the game.
Worse then Eureka, but hopefully still better then Bozja... I just hope everything is there from the beginning, i dont want the cool features to be added on the final part lol
Yeah the added xp boost from completing the challenge logs are nice too… you can hit two birds with one stone: advance your elemental level and spawn the fates.On the Eureka v Bozja part. To me, Eureka makes me more involved in the zone compared to Bozja.
Currently doing all Eureka weapons on the Pagos stage, I want to do all the fates to get crystals and some extra light. So I'm going all over the zone, working to spawn these fates with other players. I could also kill mobs for exp, making the overworld mobs have more meaning than just fate spawners. Not many killed mobs en-mass on release, opting for the fate trains, but with the challenge log it's nice if you need extra exp.
From what little they’ve shown, it looks like it’s going to be a more Eureka-like setting, which is good… if I’m going to be spending a large chunk of my time there, I at least want interesting scenery! Bozja refined the action systems a little from Eureka, but it just wasn’t my kind of setting or storyline.
Eureka succeeded in that it ends up being a place I still enjoy going into, even though I’m done with everything but BA. But every few months or so I decide I want another shiny weapon, or I forgot to get the dyeable gear for a job, and back in I go! I even took one of my alts through it so she could have a nice relic. Bozja on the other hand… I did my time there and I’m done, unless I decide to go back for Cerberus.
So I hope the storyline and gameplay end up being engaging enough that the relic grind doesn’t feel like as much of a grind. And I want it to be self-contained… I don’t want to have to grind 30 fates in 3 different areas that don’t really have any connection to the story. I want to be immersed in the zone and its lore.
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