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  1. #1
    Player
    SelenaValariaux's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Selena Valariaux
    World
    Raiden
    Main Class
    Arcanist Lv 100

    BROKEN: Tunnel Project Beta Excavation

    Dear SE,

    Please please please review the scaling balance for those who are on less populated servers (in this instance Raiden on Light DC). For the last 2 days we’ve been failing the ‘Tunnel Project Beta Excavation’ as we just can’t excavate quick enough! It seems no matter how many people we have, we just can’t fill the bar! This time we got to 35-40%, awful progress setup!
    To add salt to the wounds, we then have to wait 7 hours for the next opportunity (to probably fail again) and during this window there are no Mech OPs or Red Alerts! Slowly losing the patience and momentum of this content!

    I don’t ever speak up, but if there are gods in the heavens please investigate this issue.
    (11)


    Those who can write the past, create the future.

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,336
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    (8)

  3. #3
    Player
    SelenaValariaux's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Selena Valariaux
    World
    Raiden
    Main Class
    Arcanist Lv 100
    I wish it was the case sadly the ratio of what’s required to who’s available isn’t viable, just frustrating due to being locked out of Mech Ops and Red Alerts
    (0)


    Those who can write the past, create the future.

  4. #4
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,936
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    They have the FATE technology to scale fates based on the total number of bodies in a zone - no idea why they're not using this same tech to scale the mini project FATEs.

    Or perhaps they should not simply time out at all - the FATE stays open until the work is done, period.
    (5)

  5. #5
    Player
    SelenaValariaux's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Selena Valariaux
    World
    Raiden
    Main Class
    Arcanist Lv 100
    Totally agree! Why can’t they scale the phase change FATEs to how many people are participating? I’ve heard we kind of default “win” on the 3rd attempt but that takes Mechs and Red Alerts away for like 21 hours… so all you have left to do is timed missions really… well for me anyway as I have maxed all tools for this stage….
    (0)


    Those who can write the past, create the future.

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,336
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    We're already ranked by the speed of progression between servers, I don't see the point of the time check for the progression fates indeed. That's why I proposed in that other thread to just have those fates actually designed to last a couple of days so everybody can experience them, and cap individual contribution to a certain amount per day.
    (1)

  7. 05-14-2025 03:00 AM

    Reason
    wrong post

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