It say it all the timer is always up high in cosmic events so it would be like 2-5AM in the morning.
I think this is bad game design.
It say it all the timer is always up high in cosmic events so it would be like 2-5AM in the morning.
I think this is bad game design.
Bad game design?
Nothing new.
And? then the next try is 8 hours later.
That would be 10am- 1pm
Still not a good time, so the 3rd fate will spawn at 6 pm- 9 pm.
Prime time on EU with most players online.
I dont see any issue or bad game design.
The fate will eventually appear during the time with most player online and they probably didnt even notice the previous spawns.
While a progression fate is primed, all red alerts are on standby and cannot happen until said fate is done, which is the real design issue to my eyes.
But I do agree that the way this is designed is kinda mediocre, I'd have envisioned progression fates in something that actually lasts longer, perhaps a day or two, where everybody can contribute and have a higher chance to experience them (but past a point you cap and can move back to do your things). No need to keep respawning the fate until enough people as deemed by the designers show up, which is even more ludicrous because on some sparsely world like OCE or Dynamis, they still have to deal with the exact same thresholds anyway, which compounds the problem even further for them.
Granted, there isn't much to experience to begin with considering the absolutely... riveting gameplay of those fates.
someone posted that they automatically succeed after 4 fails or something. Cant tell if its true, but that would solve it aswell xD
Other topic but I've been failing support missions recently on Zodiark. I was there alone during the day and it doesn't scale xD
So I was just trying to get my bonus until I noticed 1 minute in that the bar was like on 5% progress and would never make it in those 4/5 minutes.
Like honestly everything in this game is fates and they still haven't figured out that it should scale to people participating?
well, its a community project and being able to finish them with 5 ppl hardly counts as "community"Other topic but I've been failing support missions recently on Zodiark. I was there alone during the day and it doesn't scale xD
So I was just trying to get my bonus until I noticed 1 minute in that the bar was like on 5% progress and would never make it in those 4/5 minutes.
Like honestly everything in this game is fates and they still haven't figured out that it should scale to people participating?
This is the worst take I've seen lately lol. Honestly this feels more like SE boot licking but what do I know. 8am spawn and nearly midnight spawn are absolutely bad game design for EU as a whole. Its not about whether or not it can be done on a 3rd attempt. No red alerts can spawn for players while the fate is failed so people that can play and are playing, suffer. You're basically saying f people that are playing just because it'll "eventually" happen.And? then the next try is 8 hours later.
That would be 10am- 1pm
Still not a good time, so the 3rd fate will spawn at 6 pm- 9 pm.
Prime time on EU with most players online.
I dont see any issue or bad game design.
The fate will eventually appear during the time with most player online and they probably didnt even notice the previous spawns.
I think it’s more the situation of the fact that the progression fates are based on server progress, it’s not like the game is saying “okay the fates have to be at this particular inconvenient time” it’s just when the bar happens to fill
I would support them picking particular known peak times and ensuring when the bar fills that at least the next attempt if not the current attempt falls in the peak period but I don’t think this is intentional malevolent design, more so the fate is simply designed to start when the progress bar is full and that can happen at any time
I will say that OC next week will crater CE’s population so this will become harder and harder to pull off outside of peak periods but I’m not sure how to handle that as OC will suck the life out of basically every area of the game
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I agree, they need to pick regional peak times in future. Otherwise it's working against the reality of players and their availability.
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