Thoughts and impressions:
1. I think with all the griping about DT, people forget something: there was a whole lot of griping from a lot of people about EW, too. Yes, its introduction numbers were massive... but they did drop, and the griping began pretty quickly, as a chunk of people continuously compared it negatively to SHB. Part of why so many were excited about EW (and poured back in) was they'd loved SHB... and then they backed off when they found "it's not the same," for whatever reason. And the complainers just got fresh meat with DT, in some ways at least. (Covid may have also played a part in people *initially* swarming into EW.)
2. I think Yoshi, especially, just flat freaked out over the long log-in waits for EW. Granted they *were* long, but I suspect they've over-compensated for that with the "congested" system: that the numbers they set to "decide" a world is "getting too much traffic" for visits at the very least, are set way too low. I can't say how this affects the *transfer and new character creation* aspects, but for DC travel, it causes them, IMO, to pre-emptively block out travel, like they've been doing on Aether---and notice that they block Aether for DC travel every time they release a patch now? And then take a while to start easing up on it?
3. From what I've heard from several people (on here and elsewhere), the biggest "causes" of congestion on Aether seem to be three sources: streamers who joined there and then their friends and fans went to be with them and joined (or moved) there; a lot of the folks who regularly run duty fights (all types) grouped up there, and apparently some big RPG groups. I agree with others who've said that in regards to the middle group (the fighters), if they'd just open up fight queues to pull cross-DC, it would help a LOT. It's ridiculous that on one DC someone may wait just a few minutes for something to queue... and on less populated DCs it may take HOURS. (They could also do this for PvP, and maybe things that stay mostly dead like Rival Wings, wouldn't stay mostly dead.)
(See next post)
"For the world is hollow, and I have touched the sky."
Last part:
4. On Dynamis: They did all kinds of stuff to encourage people to move TO Dynamis... for many it was the chance to finally get a house, but there were other incentives, too. But for those who *moved* their character there, often it meant leaving behind a lot of friends, FC or other. And honestly, it's a discouragement to people to go visit a friend on another world or DC, much less go do fights, MSQ, etc. there, because you can't access things like retainers and mail and your grand company... so there's a lot of stuff that, should you need to tend to things involving those, you have to travel back to your homeworld, and then turn around and come back to your friend's. Plus those who've never done DC travel sometimes have a time figuring out how to do it. Anyway, I think these things contributed to why so many on Dynamis have had a rough time getting friends from their original homeworld to do much visiting. Add in horrendous queues for fights, and yeah, makes it even worse.
5. On top of the above re: Dynamis, NOW we have the CE (Cosmic Exploration) garbage of Build Fates not being adjusted to actual numbers of players in-zone, and them *punishing* those who fail the Fate by locking out Red Alerts and Mech Ops for 8 hours... that's hit Dynamis particularly hard. Others got hit with it too, but Dynamis has it worst. Especially when these things also pop during "wee hours" on a weekday times.
I do love Dynamis (I have a few alts there), but they've not done things to support it growing and thriving, and it shows. Especially now with the CE issues.
"For the world is hollow, and I have touched the sky."
Ye, waiting 5 hours in order to create a character, because friend who invited u to the game is playing on a busy server.
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