I get that most players are casual players because they have jobs and so on. That said, while many use that as an excuse, there are people who work and still play the game a lot after and complete grinds, participate in social events or join a static. Depends a lot on what they do after work and how exhausting their job is. As I mentioned, activity spikes at the weekend so a lot of people just catch up on things then when they are not working.
I'm not gonna lie to you. The High-End duties that I see working for someone with a busy job and a busy life is Extreme trials. Contrary to what people on these forums say, they are pretty fun to learn and farm, and it's fun to help others get the clear. They are not as frustratingly punishing as Savage, but they aren't content you can do blindfolded like most things in the game are.Unless I really devote my life to this game, I do not see this happening.
In many raid tiers, you can get the clear on the first and second floors pretty casually in PF as well. Once you get to the third and fourth floors, it starts to make you want a static, even in tiers where people claim the third floor is easier. Usually, regardless of if it actually is easier or not, it also has a steeper DPS check or backloads a challenging mechanic that is bound to go wrong without the sort of coordination you get in a static.
You don't have to base relationships off the game, necessarily. I interact socially in the game, but that doesn't mean I have any sort of a deep relationships with anyone. Relationships require time and effort, and it's not always reciprocated, so it's fair to ask yourself if it's worth the effort. My social interaction is as shallow as that of someone who works in retail or reception (I talk to people in passing then never see them again in many cases), and that's fulfilling to me personally.If i based all of my relationships off this game, they would easily fall apart.
MMOs used to be people's life if they were played. They weren't playable casually - or were difficult to play casually due to being extremely grindy, with rare RNG drops that you need, or asking you to do something hundreds of times. At best, you'd login casually to do a tiny percentage of these grinds each day. Then their endgames would sometimes have very complex systems and/or something resembling raids/pvp that would consume a lot of preparation time. This game has remnants of that but it has moved away from it in many areas, compared to other (especially older) MMORPGs - with features such as /teleport, /dutyfinder, separate instances for each raid boss and limited buffs that trivialize travel and preparation.I've never seen an mmo be someone's LIFE before.
Savage or Ultimate can certainly be one of the pieces of content in this game that consume a lot of time to clear due to the sub-par performance of 1 or more of their party members (which may or may not be them, in many cases it's not). Getting a team that is in sync generally is also a factor.
That said, there are teams that are in sync and have been together years and well, they're lucky enough to always be able to clear things fast without it consuming too much time. Not everyone's lucky enough to have found their A-team, unfortunately.



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