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  1. #1
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    288
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Carighan is on point, FFXIV combat system is extremely basic.
    There's little to no interaction between players and bosses: you just do damage while bosses remain unfazed and do their assigned rotation.

    A simple example:
    Imagine a situation where a party is fighting a Garula.
    This Garula will attempt to wild charge the group, however there's a tank action that if used successfully would topple it and create an opening for massive damage as the downed state opens up new and stronger attacks for all players.

    Suddenly, tanks no longer need to have high DPS because their role allow them to create openings for increased damage, the game is no longer shackled into time awareness but you'll react to certain situations and move away from rigid rotations.

    An enemy target a DRG for physical damage, perfect dodge Jump would make new powerful attacks available for a short period, so what that you have a brief invincibility? You're not doing damage if you don't use it correctly or maybe an enemy won't target you at all.

    Of course this will never happen, but yeah, FFXIV is formulaic to a fault and no amount of skills and abilities will change its feel if all they do is become more flashy.
    (3)

  2. #2
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    One kind of Meele dps (or a new tank) that whe are missing is a mace/hammer user.
    They should include that weapon typ to^^
    (0)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,643
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Keichi View Post
    One kind of Meele dps (or a new tank) that whe are missing is a mace/hammer user.
    They should include that weapon typ to^^
    What would a new weapon do when the skills you get and importantly the underlying combat flow is going to be - once again - the exact same as everybody else's?

    At that point, just add the mace/hammer as a skin for an existing class like for Warrior who already has two of those. Because that's about all the depth SQEX offers with new classes at this point, thin veneers over existing game mechanics with exactly 0 reason for a new class to be added for it. It's so lame, it's not even worth the database rows to index weapons for them on vendors, IMO.
    (1)

  4. #4
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    618
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Tbh for tanks i would mind a proper dual mace or war hammer job but I'd prefer something with chains and hooks. Use them for vaulting freely like en evant, snare enemies, and elemental infusion for not only enhanced attacks like mystic knight but also whirling around the chain spreads elemental shields and buffs to allies
    (0)

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