Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 62
  1. #51
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,045
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Don't remove anything, what is wrong with people wishing more modes removed?!?

    I prefer the diversity and this more modes this better, if some does not like them, does not mean you have to play these days they are up, you can clearly avoid content you do not like, anything else is making up excuses.
    (6)

  2. #52
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,039
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Valence View Post
    Perhaps this is what the design intent was, but in reality it doesn't work because of the horde stampede that you mentioned above. There is always people respawning, and unless you want to get bogged down into fighting them one by one as they drip down and draw more and more of them to you, you need serious numbers (light party or above) to seize that outpost and hold it. And then their blob inevitably lands onto your face precisely because even if they're middle, they can just teleport back with the teleporters, or if someone actually smart in their team tells them in chat, they can also just /return and smash you to smitherens, or pincer you between the people coming back and the people respawning or porting back.
    I never said that EU/NA is playing Secure correctly—perhaps the same applies to Shatter as well.
    It's a grave mistake to expect any meaningful progress within a 3-minute timeframe by slowly pushing from your main base through the outer nodes into the enemy base.
    In the new Secure mode, you should avoid contesting the outer nodes entirely.
    Instead, your entire team should move directly into the enemy’s main outpost and fully capitalize on the occupation buff it provides.

    Losing the main outpost carries far greater consequences than losing outer nodes. T
    This is because SE has positioned the main outpost in such a way that it becomes a critical chokepoint the defending team can't afford to ignore.
    As previously explained, the defending team no longer benefits from the spawn buff, since the main outpost has been physically distanced from the spawn points.
    They can't ignore their main outpost being occupied and will likely attempt to overpower the occupying team to avoid being flanked by the second enemy team.
    I firmly believe the correct strategy is to occupy the enemy outpost and eliminate as many opponents as possible until the teleporter activates.
    At that point, your alliance should transition to the center to engage in the PvE events.
    (0)

  3. #53
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,039
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Yes, I’m well aware that it's nearly impossible to change the current meta mindset dominating EU/NA.
    That's why I’ve improvised a less effective—but still viable—strategy that can be executed solo.
    I always go for the enemy main outpost and fully capitalize on the flag occupation bonus to pick off lone players or defenders.
    From there, I observe enemy movements and capture the outpost with precise timing—either when the enemy horde has taken the teleporter or is currently engaged elsewhere.
    I don’t need to go into detail, but this strategy has proven effective and often has a devastating impact on the enemy team being harassed.
    (0)

  4. #54
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,950
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    You seem to assume that your way is the superior way, which I'm telling you, wouldn't work within the NA/EU environment because they learned many expansions ago that a blob will steamroll over everything and spreading doesn't matter much. It doesn't mean you can't attempt it and have results with a good team, but blobbing is the logical and most efficient way for casuals to work and get results on any FL map. If the intended design was to have smaller skirmishes, then it's been utterly failing. Also I have a hard time thinking that JP somehow does it completely differently but I haven't played on JP so whatever I guess. I'd be curious to have more feedback about it from JP regulars tbh.

    95% of the playerbase wouldn't have the skill to pull off any kind of commando action. And camping in front of any enemy spawn point is generally suicide no matter the FL map, they'll get you through attrition and you expose yourself to be flanked from the rear by the third team.

    I do believe that doing this with smaller teams in regular games and exploiting specific tempo timings where everybody in the opposed teams is busy with something else, like doing pve in the middle when nodes appear for example, can be sound though, definitely!
    (0)
    Last edited by Valence; 06-21-2025 at 05:13 PM.

  5. #55
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    87
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Paladin Lv 100
    We need more maps, not less.
    Just because you don't enjoy it, doesn't mean it's not someone else's favourite map. MMO problems.
    (3)

  6. #56
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,069
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    I liked the old Shatter map more, where you didn't know 30 seconds in advance which crystals are going to spawn. I find it more tactical as in where you position to have maybe an advantage when the crystals spawn.
    (1)

  7. #57
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,769
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Agreed on the old Shatter map. I tried the revamped Secure and honestly don't know what changed about it. Still not a fan.
    (0)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  8. #58
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    63
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    At least remove secure from the rotation. Shatter can sometimes be okay when we can convince people to go for pinches at enemy ice. But secure is always complete garbage. Nothing says fun like running to an enemy base just to run back to our base and then take the teleport pad to middle on the way to the other team's base without fighting anyone! God forbid we have PVP in the PVP mode for a full 24 hours! Who the hell approved this map? Frontlines was so much better in 7.1 when I only had to deal with shatter being trash every 3 days and not getting a trash map every other day.
    (1)
    Last edited by echo78; 07-09-2025 at 09:34 AM.

  9. #59
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    227
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Dear Square

    I know you don't listen to players anyways, but don't remove anything from the rotation. People asking for things like this only do FL for the daily roulette reward. In fact, maybe add more to the rotation instead?

    Regards
    (4)

  10. #60
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    320
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Paladin Lv 100
    Imagining a better world where the only Frontlines maps are Seal Rock, Onsal Hakair, and Rival Wings.
    (1)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast