Hard disagree on Shatter's crowd movements. They're always pretty much the same and following a script.
I haven't played new Secure enough so I will refrain from judging it, but I think it has better potential by offering different avenues even without the rng Seal Rock and Onsal have. It was a lot easier in the older Secure to change one's own patterns depending on where you wanted to go (like Shatter v1.0), but the fact remains that there is a fixed node spawn timer that forces every team into middle movements at regular intervals and forces a certain rigidity at specific times.