With the last patches I just say - I like role actions, the battlehigh change to reward assists leads to mainly range dps being used - making melees weaker - especially those that do not have cc, or instant death LBs, while having the highest minus dmg multiplicator in frontline...
I still actively avoid shatter, too much crystal hitting, no real PvP value.
Secure feels limited by old design, the capture mechanic is just outdated and doesn't make it interesting defending something. Maybe the key locations should "upgrade" over time from a C to S location, making it more valueable to get points from, and at the same time desired to defend. Instead of +5 it will give +10, +15, +25 on S each tick. So even in late game, you still hold base with a +25 tick, and can win somewhat easier than 2 alliances ganging up on you, while they all have fresh C locations that only give +5 each for the next 30s.