Shatter has some real issues with the map layout. The side big ices are far too safe (largely because anyone trying to come in the front will have to first fight the other team trying to do the same or will get pinched and killed by them). Add ramps to the other adjacent spawn to them like the old map had.

It's also kind of silly how effectively a team can just decide they want to play deathmatch instead, because if they're waiting on the cliffs it's impossible to attack them - they have complete control of whether or when a fight starts, and the map is small enough that it's hard to effectively back away in the center area (without running into the other team).