Quote Originally Posted by Valence View Post
Perhaps this is what the design intent was, but in reality it doesn't work because of the horde stampede that you mentioned above. There is always people respawning, and unless you want to get bogged down into fighting them one by one as they drip down and draw more and more of them to you, you need serious numbers (light party or above) to seize that outpost and hold it. And then their blob inevitably lands onto your face precisely because even if they're middle, they can just teleport back with the teleporters, or if someone actually smart in their team tells them in chat, they can also just /return and smash you to smitherens, or pincer you between the people coming back and the people respawning or porting back.
I never said that EU/NA is playing Secure correctly—perhaps the same applies to Shatter as well.
It's a grave mistake to expect any meaningful progress within a 3-minute timeframe by slowly pushing from your main base through the outer nodes into the enemy base.
In the new Secure mode, you should avoid contesting the outer nodes entirely.
Instead, your entire team should move directly into the enemy’s main outpost and fully capitalize on the occupation buff it provides.

Losing the main outpost carries far greater consequences than losing outer nodes. T
This is because SE has positioned the main outpost in such a way that it becomes a critical chokepoint the defending team can't afford to ignore.
As previously explained, the defending team no longer benefits from the spawn buff, since the main outpost has been physically distanced from the spawn points.
They can't ignore their main outpost being occupied and will likely attempt to overpower the occupying team to avoid being flanked by the second enemy team.
I firmly believe the correct strategy is to occupy the enemy outpost and eliminate as many opponents as possible until the teleporter activates.
At that point, your alliance should transition to the center to engage in the PvE events.