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  1. #1
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,141
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Aidorouge View Post
    I was hoping that Secure would at least allow for skirmishes from smaller groups on the flags, but people will 99% of the time run away/not engage even when they outnumber the opposition. Watching 6 people flee while 2 enemies cap a flag never ceases to be sad, or the amount of times I would jump in to take on 3 people knowing there were 4 right behind me a moment ago only to end up dead as they STOOD THERE A WHOLE 40 SECONDS WAITING FOR THE JUMP PAD TO ACTIVATE made me stop trying to actually fight at flags, and I just treat it as the mount carousal it was clearly intended to be. And then all that waiting to get to mid just to shoot at nodes and drones, whoohoo...

    Somehow Secure makes people want to play even less PVP than Shatter, and I didn't think that was possible.
    I don’t think this behavior has anything to do specifically with Secure—it’s just how people tend to act in any mode.
    You’ll often see this happen more frequently when 90% of the alliance is made up of ranged jobs.
    These backline players are much more likely to abandon melee teammates who are already engaged in combat and immediately chase the next objective as soon as it appears.
    After playing over 20,000 Frontline matches, I’ve come to use this pattern as a reliable indicator of what kind of alliance I’m in.
    (0)
    Last edited by Divinemights; 06-19-2025 at 09:24 AM.