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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aidorouge View Post
    I was hoping that Secure would at least allow for skirmishes from smaller groups on the flags, but people will 99% of the time run away/not engage even when they outnumber the opposition. Watching 6 people flee while 2 enemies cap a flag never ceases to be sad, or the amount of times I would jump in to take on 3 people knowing there were 4 right behind me a moment ago only to end up dead as they STOOD THERE A WHOLE 40 SECONDS WAITING FOR THE JUMP PAD TO ACTIVATE made me stop trying to actually fight at flags, and I just treat it as the mount carousal it was clearly intended to be. And then all that waiting to get to mid just to shoot at nodes and drones, whoohoo...

    Somehow Secure makes people want to play even less PVP than Shatter, and I didn't think that was possible.
    This is why I've given up on Secure. Maybe the map has potential, but it seems to attract the same group of people who do not want to PvP that like Shatter.

    The flags are particularly maddening because, once you've flipped one, the buff should allow the defending team to hang onto it with a significant numerical disadvantage.

    Instead the enemy winks in the general direction of the flag and everyone runs away.
    (0)

  2. #2
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    893
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mawlzy View Post
    This is why I've given up on Secure. Maybe the map has potential, but it seems to attract the same group of people who do not want to PvP that like Shatter.

    The flags are particularly maddening because, once you've flipped one, the buff should allow the defending team to hang onto it with a significant numerical disadvantage.

    Instead the enemy winks in the general direction of the flag and everyone runs away.
    I stand by it, the best iteration of Secure was 2.0's release and it was ruined when they added points to kills and extra speed to mounts. Used to be that points were solely from holding points and busting nodes. It basically created a culture where each flag had a group of 8 fighting for it at all times and "deathblobbing" wasn't really a good strat.
    (0)
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