Quote Originally Posted by Aidorouge View Post
I was hoping that Secure would at least allow for skirmishes from smaller groups on the flags, but people will 99% of the time run away/not engage even when they outnumber the opposition. Watching 6 people flee while 2 enemies cap a flag never ceases to be sad, or the amount of times I would jump in to take on 3 people knowing there were 4 right behind me a moment ago only to end up dead as they STOOD THERE A WHOLE 40 SECONDS WAITING FOR THE JUMP PAD TO ACTIVATE made me stop trying to actually fight at flags, and I just treat it as the mount carousal it was clearly intended to be. And then all that waiting to get to mid just to shoot at nodes and drones, whoohoo...

Somehow Secure makes people want to play even less PVP than Shatter, and I didn't think that was possible.
This is why I've given up on Secure. Maybe the map has potential, but it seems to attract the same group of people who do not want to PvP that like Shatter.

The flags are particularly maddening because, once you've flipped one, the buff should allow the defending team to hang onto it with a significant numerical disadvantage.

Instead the enemy winks in the general direction of the flag and everyone runs away.