Quote Originally Posted by Teno View Post
The crowd movements don't really matter as an individual, you can single out enemies from crowds and this is partly where the fun comes from. Plus crowds as you mentioned them vary greatly from game to game.
Also the node rng allows diversity.
Hard disagree on Shatter's crowd movements. They're always pretty much the same and following a script.
I haven't played new Secure enough so I will refrain from judging it, but I think it has better potential by offering different avenues even without the rng Seal Rock and Onsal have. It was a lot easier in the older Secure to change one's own patterns depending on where you wanted to go (like Shatter v1.0), but the fact remains that there is a fixed node spawn timer that forces every team into middle movements at regular intervals and forces a certain rigidity at specific times.