Quote Originally Posted by Aidorouge View Post
I don't know if I'd call it the "worst" (subjective and all that) but I would certainly consider Seize my least favorite map because it's the one I see the most consistently bad callouts and commanders on
Seize (and Onsal) are the only two maps that "need" commanders because of the nature of the maps with random node spawns.

Shatter and Secure plays the exact same every match because they're PvE maps masquerading as PvP modes.

I'd rather deal with the off chance of getting trash commanders on my team in Seize/Onsal than deal with trying to tell 23 other players to hit the middle ice first before going after our natural ice, then watching as 20 people run to the natural ice anyway because there's zero chance of PvPing there.

and seems to be the map most favored by AFKers and padders because it favors their antics, like "defending" nodes that don't need defending, or farming north team no matter what the scoreboard says.
Players that AFK on Onsal and Seize are the easiest Lethargic Gameplay reports because there isn't any PvE, thus, no "Damage to Others" they can hide behind.

Mind you, none of the other maps are perfect either, but Seize never ceases to frustrate me no matter if I play it on Aether or Primal.
CBU3 has trained players to play a memory game. No thinking required, just need to remember where to stand.

Players may look good, like they're playing as a team, on Shatter and Secure because a majority of them are simply following the fight script.

That goes out the window with the random elements in Seize and Onsal. A vast majority of the player base struggles when critical thinking (or any thinking for that matter) is required.

They struggle to make any decisions for themselves and end up running around like headless chickens.