Quote Originally Posted by Valence View Post
I think the jump pads were the worst addition to the mode, and that's what I was afraid of even before they released it. People don't need to commit to the sides anymore. Makes everybody at a jump away from everything, which also encourages zerg blobbing even more.
This also leaves your own primary outpost vulnerable to being captured.
That’s the main reason it now provides an occupation damage buff and is positioned farther from the spawn point.
The 15-second invulnerability on respawn has become largely irrelevant, as it typically expires by the time players reach the main outpost.
If your team is aligned with Horde Stompede, you’ll often see a single enemy player repeatedly capturing main outpost—forcing your entire alliance to scramble between the outer node and main outpost.
This kind of distraction can significantly impact your team's overall score.