As someone with attention issues I’m curious about what content OP is doing (I’m not sure if anything more specific was mentioned than “pve” since this thread is kinda long now) and as which jobs.
While I understand it’s not appropriate to generalize since things can affect people’s mental health/functioning in different ways, I’ve have been diagnosed with ADHD and am doing duty roulette content, extreme trials, savage raids, and ultimate raids, and as I play it seems to me like there’s a lot of variety in how much stimulation is provided based on the content and the jobs. I have problems if the level of stimulation is too high (getting overwhelmed) or too low (zoning out and making more mistakes) although I’m fortunate not to have issues with dissociation.
If I’m playing a job and trying to not make mistakes with the rotation, then the amount of stimulation varies based on the job’s level of complexity and on how familiar I am with it. If I’m playing DRK there’s little mental effort since it’s a conceptually simple job and I’ve played it a lot, but I felt overwhelmed when I tried DRG in Endwalker since it has more things going on and I didn’t have much experience with it but wanted to actually play it properly. And although I haven’t played it that much, PLD is boring enough to me that I’m unwilling to play with it.
If I’m in duty roulette and am in something like Crystal Tower or Praetorium then I’m bored out of my mind since I’m familiar enough with the game for those to be way too easy/simple, which is compounded by my job only being level 50. The polar opposite is when Hallowed Wing 1 happens in DSR (the one mechanic I’ve personally struggled with the most of any I’ve had to do so far) where I get overwhelmed because I simultaneously have to figure out which half of the arena Hraesvelgr is cleaving (north or south), which half Nidhogg is cleaving (east or west), whether tanks need to be close or away from Hrae, which tank position I take based on whether I’m MT or OT, which mitigation to press for the incoming damage, while also trying do my rotation properly so the boss actually dies.
In general the end result is that the amount of stimulation is combined value from the job + the content, although that’s probably stating the obvious.
I wouldn’t argue that jobs shouldn’t have variation in how complicated they are, as I like more engaging jobs as well, but I’d want to ask OP about
-Which pve content are you talking about?
-Which jobs are you playing?
-How much of a “tryhard” are you about your job’s rotation (or if you’re a healer or caster, your uptime and movement)?
In my own case I definitely think there’s content that’s not interesting enough, and also jobs that aren’t interesting enough, so I’m primarily doing the content that’s interesting to me (endgame raiding with the jobs that are actually interesting to me, plus now trying to learn pvp) and just doing a very minimal amount of the things that are boring to me.