If it takes you three runs to clear an Ultimate while you're watching Netflix and you still zone out...once again, you really need to find a different game to play for your own sanity.A. It shouldn't matter its sad that does and B. "learning" is a strong word it takes 2 YouTube videos and like 3 runs to get your body used to it, there is 0 learning involved just adjusting your body to remember the patterns lol physically. That is why it doesn't matter anyways,
which is why encounters don't really matter in games I'm sorry but they don't not unless you give them a human-like mind with AI to change and adapt with 0 patterns to detect physically
And again this isn't about diffuculty this is about engagment, if 98% of your game is brain-dead zombified, you might as well be saying RMT is 100% legal so long as it isn't in the 2% of the game that requires any thoughts/abilities
Asking for context:
-Which “high end” content (extreme, savage, ultimate) have you spent time with?
-Which jobs have you looked up rotations for and tried them at level cap either in a raid or against a training dummy?
This is wrong for GNB once you’re actually trying to do a lot of damage and then the order that abilities are used matters and sometimes has to be adjusted based on the situation. On the other hand Paladin rarely as long as they’re pressed during Fight or Flight. Guess which of the two I’m actually willing to play lol.
My best understanding of the situation so far is:
-OP wants things to mentally keep track of or think about, so that they use awareness or decision making instead of just muscle memory or motor skills. They want something that actually occupies their conscious brain
-They say that this isn’t in the game, that jobs are just about hitting the glowy button, and harder content is just about motor skill and muscle memory rather than needing any attention to what’s happening
-I ask them which jobs they play and if they’ve really looked into how the rotations work and what type content they do, since many jobs ask players to keep track of things other than hitting the glowing button, and so much high end content asks players to actively pay attention to which versions of mechanics are being done
-They say content “difficulty” doesn’t matter because the only things pve content asks for are motor skills and muscle memory, and it doesn’t require any mental engagement while doing it other than remembering prime numbers and what protons and electrons are
My takeaways are:
-They either only play jobs at a very surface level, or at low level, or (if their Lodestone is attached to their main) only have one or the simplest jobs in the game at max level (PLD) with WHM at 90 and everything else below 60
-They haven’t done high end content (looks like they finally clarified that), so maybe their understanding of it comes from seeing complaints about the memorization and taking them literally
-The result is that their time with pve so far is just playing especially simple jobs in especially simple content, and their assumption is that content doesn’t get harder in a way that gets less conceptually simple or ever really asks for a player’s awareness to be exercised
Unfortunately since my impression is “OP doesn’t know what they’re talking about, they keep complaining people who disagree don’t understand, and are generally not actually answering questions to clarify things but just reasserting their opinions,” I’m done with this conversation as well and won’t bother responding further. Even if I completely agree with hating Paladin, about casual difficulty content, about low level jobs, and about how much of the game involves playing low level jobs in casual content.
Ordinarily I’d suggest if someone is interested in this game and wants more engagement that they try learning the rotation of more engaging jobs, try high end content for themselves and see if they enjoy it, and just pass on pve content if they don’t. But with OP’s attitude I imagine cooperative group activities aren’t the best idea, and they’re already seemingly certain that jobs are just about pressing the glowy buttons, and that players just memorize harder encounters and then don’t need to look at the screen any more or pay attention.
Last edited by Voryn; 05-16-2025 at 01:36 AM. Reason: Typos
YYou might have an argument if this was ny only account lol, it's not I have many jobs maxed and I've played through every expansion arr pre hw hw pre stormblood etc, the only one you can argue I didn't play through completely is end walker lol, you would have realized that if you read a thing I said lol in the past many jobs had postionsks tp/mp mattered so did keeping up dots, protect etc
The truth is I know everything about the game because I've seen it all, you remember using leeches on sch , or about fracture on warrior or how to use flash ob Paladin
Wanna go into things that don't matter, then how about this what was Foe requirm and what was the purpose of that song? [I know answer] do you
Last edited by Bubblesong; 05-16-2025 at 02:05 AM.
There's still something "meh" feeling about this - especially if you are a long timer who goes back to the days of old school RPGs.
You have content that is basically just a physical challenge.
You have content that is mainly a physical challenge with mental aspects as well.
You basically never have content, though, that's, like used to be almost universal in RPGs, mainly a mental challenge with minimal or no physical aspects. On the contrary, you basically have to be master class at the finger-sports to even earn the right to use your head - it only gets a chance to be used in addition to the twitch side, not by itself.
This has been the case for a while throughout the genre, and I'm not sure why or where those who mainly want to use their brains are to go these days (there are plenty of solo games that are balanced this way, but what if you wanted to take on a challenge with buddies?) unless all the way back to 2000s era titles ...
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