
Originally Posted by
Amarande
There is loads of validity in this thread. It's sad that some folks appear to be jaded enough at the amount of bad faith internet posting to dismiss it out of hand (as a neurodivergent, it's been grinding on me increasingly on the Internet and sometimes even in RL lately: if you're just not that great at expressing your point, it seems, you almost had better consider stopping making that point at all - in fact, the backlash is often so strong, e.g. see how many threads get accused of being "yet another (insert troll here) alt" that sometimes I've wondered if I might have better results ardently supporting the opposite of what I'm after! LOL).
I barely ever do roulettes anymore. It's Saturday. I should have more than 90 tomestones this week (tbh I usually get more, but I've been missing the hunt trains and not enough DT S coming up that I can get to this week) and I should've done my M8 weekly already. I don't even feel motivated to do it. The current Experts are at least not as horribly hectic as the DT leveling dungeons were, so there's something there at least.
There were legitimate issues with some jobs probably, like Black Mage and the tightness of its timers - interesting as that setup was, it was on the verge of making the job virtually unplayable where performance was needed outside of farm content. It even had issues when soloing (as just one INTERRUPTED! could completely ruin your rotation, and there's no way to avoid that in solo content - the rotation was clearly designed around you accompanying a Tank).
But still, it's not like "Desperately hope that the Touhou bullet hell expansion will give you enough openings to reliably get in six F4 every fire phase because you only have enough MP to refresh the timer once in there" was really mentally engaging. You were still on a script.
I often even have another game like Chess or Doom open when I'm looking for S ranks these days, to be frank.
Honestly, that's a big part of the problem right there. Luck based mechanics aside, RPGs used to be among the most cerebral of games. Now the game is in fact just about altogether a physical challenge, which means that what used to be for the geeky cerebral types became something for a new generation of jocks, just Gamer Chair decked out jocks this time. Anything mentally engaging is more or less altogether reserved for those who are already champs in the physical side.
I'm not even sure I've seen any non-nostalgia MMOs anymore that aren't this way, either, unless they're mainly based around RNG (usually with some kind of pay-per-gamble monetization scheme) or perhaps there's something in the emerging non-combat MMO space (e.g. Palia) ... it's a palpable feeling lately that not only are MMOs not feeding our heads anymore, but whether "thinking engagement" is even a thing anymore outside of those at the bleeding vanguard of fields.
The brain goes unexercised, and attention wavers ...