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  1. #11
    Player
    Raenra's Avatar
    Join Date
    Jul 2022
    Posts
    100
    Character
    Raenra Applesauce
    World
    Ravana
    Main Class
    Warrior Lv 100
    Onsal Hakair is the worst for this.
    Everyone focuses center-mid like it's some strategically important location, and worth more than the three others they forfeited in the process.

    Somehow team 'leaders' are even worse about it.
    The number of matches where massive leads were tossed away over ten minutes of "3-2-1 AoE" spamming macros all around this sink-hole of a node.
    (4)

  2. #12
    Player
    BunnyBrat's Avatar
    Join Date
    Jan 2024
    Posts
    170
    Character
    Apollo Muscadet
    World
    Halicarnassus
    Main Class
    Dancer Lv 100
    That's not the dev's responsibility. Also a quick google search says that people with attention issues benefit from playing video games.
    (1)

  3. #13
    Player Bubblesong's Avatar
    Join Date
    Apr 2025
    Posts
    54
    Character
    Willow Darkglow
    World
    Cuchulainn
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BunnyBrat View Post
    That's not the dev's responsibility. Also a quick google search says that people with attention issues benefit from playing video games.
    It really is their responsibility more so than you believe Mrs. White Knight, It their responsibility to keep players engaged with the jobs they create and they are failing pathetically at that, and yes video games is a benefit, but the way every job plays DOESNT COUNT AS A VIDEO GAME.

    I'm going to try to be nice, but if you dont need any brain cells to play its not a game period, also this isn't "attention" issues this falls under a different category. It is their on their shoulders to create engaging jobs, that make people able to focus on the game saying that isn't just shows how pathetic some people really are.
    (8)

  4. #14
    Player
    BunnyBrat's Avatar
    Join Date
    Jan 2024
    Posts
    170
    Character
    Apollo Muscadet
    World
    Halicarnassus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Bubblesong View Post
    It really is their responsibility more so than you believe Mrs. White Knight, It their responsibility to keep players engaged with the jobs they create and they are failing pathetically at that, and yes video games is a benefit, but the way every job plays DOESNT COUNT AS A VIDEO GAME.

    I'm going to try to be nice, but if you dont need any brain cells to play its not a game period, also this isn't "attention" issues this falls under a different category. It is their on their shoulders to create engaging jobs, that make people able to focus on the game saying that isn't just shows how pathetic some people really are.
    Then say the game is just boring or not engaging enough for you. You made this out to be an issue of accessibility. And they can't do anything about attention issues or severe mental health disorders.
    (2)

  5. #15
    Player Bubblesong's Avatar
    Join Date
    Apr 2025
    Posts
    54
    Character
    Willow Darkglow
    World
    Cuchulainn
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BunnyBrat View Post
    Then say the game is just boring or not engaging enough for you. You made this out to be an issue of accessibility. And they can't do anything about attention issues or severe mental health disorders.
    they 100% can do something about that, by adding a job within each role with difficult mechanics, For example by creating another tank that uses a shield they can give it a parry mechanic that if timed correctly will block all incoming damage and weaken the enemy, they can throw in rng abilities that trigger randomly or math wise by what set you create. There are so many ways they can fix it that its insane, they could give Monk a left foot right foot, right-hand left-hand tool kit to create more triggers going off allowing engagement. So please don't pretend they can't do anything about it they 100% can do something about it, as for your comment it 100% does fall into the category of accessibility for many reasons. Hell they could create a physics (science) system within ast, or a job that solves math and problems that keeps someone thinking constantly.
    (1)
    Last edited by Bubblesong; 05-09-2025 at 08:06 PM.

  6. #16
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,404
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bubblesong View Post
    they 100% can do something about that, by adding a job within each role with difficult mechanics, For example by creating another tank that uses a shield they can give it a parry mechanic that if timed correctly will block all incoming damage and weaken the enemy, they can throw in rng abilities that trigger randomly or math wise by what set you create. There are so many ways they can fix it that its insane, they could give Monk a left foot right foot, right-hand left-hand tool kit to create more triggers going off allowing engagement. So please don't pretend they can't do anything about it they 100% can do something about it, as for your comment it 100% does fall into the category of accessibility for many reasons. Hell they could create a physics (science) system within ast, or a job that solves math and problems that keeps someone thinking constantly.
    The main issue is obviously that this doesn't work for the masses. As in, a new player joining the game won't do any of the things you described. Since a lot of players don't get beyond "new player" status or to the point of understanding the game well, or are leveling unfamiliar alt jobs, it results in the majority of people in dungeons not playing well. This may be bad now by many accounts, but it used to be far worse when the capability for rotation failure was higher. It was hard to watch how bad it was sometimes - you had tanks spamming 1 button or using sub-optimal combos in sub-optimal stances, or Summoners using the wrong summons so that their damage wasn't good, etc. This meant that by the end of the MSQ, a lot of players still weren't good enough at their rotation to try out end-game content and it was hard to watch, whereas now they are far more likely to be.

    You could say "well highlight it for new players". But that's what happens on MNK and DNC and VPR already. And highlighting it thus makes it easier.
    (0)

  7. #17
    Player Bubblesong's Avatar
    Join Date
    Apr 2025
    Posts
    54
    Character
    Willow Darkglow
    World
    Cuchulainn
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The main issue is obviously that this doesn't work for the masses. As in, a new player joining the game won't do any of the things you described. Since a lot of players don't get beyond "new player" status or to the point of understanding the game well, or are leveling unfamiliar alt jobs, it results in the majority of people in dungeons not playing well. This may be bad now by many accounts, but it used to be far worse when the capability for rotation failure was higher. It was hard to watch how bad it was sometimes - you had tanks spamming 1 button or using sub-optimal combos in sub-optimal stances, or Summoners using the wrong summons so that their damage wasn't good, etc. This meant that by the end of the MSQ, a lot of players still weren't good enough at their rotation to try out end-game content and it was hard to watch, whereas now they are far more likely to be.

    You could say "well highlight it for new players". But that's what happens on MNK and DNC and VPR already. And highlighting it thus makes it easier.
    It doesn't have to work for the masses, that's the point of a game have multiple jobs is some things are not supposed to be for everyone, it is 100% irrelevant if someone is 2 stupid to play one job if they can play another 8+ jobs that don't require some focus and brain cells to use.

    Also if a lot of new players don't like that who gives a damn, there will be people who need and will do that so its irrelevant that some /many not to sound mean, but its completely irrelevant how many does something when a point of a game having multiple different roads is that some roads are not meant for everyone.


    Without the possibility of failure within your rotation you might as well be a bot, with the job design

    Having some jobs or w/e that new players will suck at it unless they are smart and can learn complexity is fine making learning the enemy is just horrible for everyone. If they don't want to guess what they don't have to play those jobs with that high complexity and learning,engangment
    (3)
    Last edited by Bubblesong; 05-09-2025 at 11:15 PM.

  8. #18
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,101
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The main issue is obviously that this doesn't work for the masses. As in, a new player joining the game won't do any of the things you described. Since a lot of players don't get beyond "new player" status or to the point of understanding the game well, or are leveling unfamiliar alt jobs, it results in the majority of people in dungeons not playing well. This may be bad now by many accounts, but it used to be far worse when the capability for rotation failure was higher. It was hard to watch how bad it was sometimes - you had tanks spamming 1 button or using sub-optimal combos in sub-optimal stances, or Summoners using the wrong summons so that their damage wasn't good, etc. This meant that by the end of the MSQ, a lot of players still weren't good enough at their rotation to try out end-game content and it was hard to watch, whereas now they are far more likely to be.

    You could say "well highlight it for new players". But that's what happens on MNK and DNC and VPR already. And highlighting it thus makes it easier.
    Who cares if the majority aren't playing well? Does everything and everyone has to play optimally and perfectly all the time? Is this really what this game has gotten to? FFlogs, tomestone, optimized raidplan wars, and shaming people underpeforming in dungeons?
    I've had my fill of HW dungeons, there were hiccups, especially in ARR parts where new players learned... And that was fine, people learned. We explained things to them. People talked in dungeons back then. And at high level or expert roulettes, it wasn't that different than today. People played badly? Heck you could actually rise to the occasion and carry with your own skills, adjust and enjoy the deviation from script, unlike today.
    (7)

  9. #19
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    291
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Bubblesong View Post
    they 100% can do something about that, by adding a job within each role with difficult mechanics, For example by creating another tank that uses a shield they can give it a parry mechanic that if timed correctly will block all incoming damage and weaken the enemy, they can throw in rng abilities that trigger randomly or math wise by what set you create. There are so many ways they can fix it that its insane, they could give Monk a left foot right foot, right-hand left-hand tool kit to create more triggers going off allowing engagement. So please don't pretend they can't do anything about it they 100% can do something about it, as for your comment it 100% does fall into the category of accessibility for many reasons. Hell they could create a physics (science) system within ast, or a job that solves math and problems that keeps someone thinking constantly.
    This is not asking for accessibility, this is asking for an entirely different genre of game and pretending you're asking for it under the guise of accessibility. Otherwise, if your health is so severely impacted by playing this game as it is, you should find something different for your own sake, because SE isn't going to revamp the entire system to add math problems and fast reflex blocking to this one.
    (1)

  10. #20
    Player Bubblesong's Avatar
    Join Date
    Apr 2025
    Posts
    54
    Character
    Willow Darkglow
    World
    Cuchulainn
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Astronis View Post
    This is not asking for accessibility, this is asking for an entirely different genre of game and pretending you're asking for it under the guise of accessibility. Otherwise, if your health is so severely impacted by playing this game as it is, you should find something different for your own sake, because SE isn't going to revamp the entire system to add math problems and fast reflex blocking to this one.
    Wanting some complex job mechnicas is completely diffrent than that, lol those were just some examples, perhaps if your ..... enough to need things dumb down you shouldnt play games period unless its hello kitty island.


    it does fall under accessibility due to zoning out/disassociating is a issue that requires triggers and methods to keep from happening so yes it falls under it,

    looking at base examples and saying that is some bs lol when they could just add things you have to maintenance within the jobs a constant buff bring back positional for everything
    (2)
    Last edited by Bubblesong; 05-10-2025 at 01:10 AM.

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