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  1. #21
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,525
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The main issue is obviously that this doesn't work for the masses. As in, a new player joining the game won't do any of the things you described. Since a lot of players don't get beyond "new player" status or to the point of understanding the game well, or are leveling unfamiliar alt jobs, it results in the majority of people in dungeons not playing well. This may be bad now by many accounts, but it used to be far worse when the capability for rotation failure was higher. It was hard to watch how bad it was sometimes - you had tanks spamming 1 button or using sub-optimal combos in sub-optimal stances, or Summoners using the wrong summons so that their damage wasn't good, etc. This meant that by the end of the MSQ, a lot of players still weren't good enough at their rotation to try out end-game content and it was hard to watch, whereas now they are far more likely to be.

    You could say "well highlight it for new players". But that's what happens on MNK and DNC and VPR already. And highlighting it thus makes it easier.
    Who cares if the majority aren't playing well? Does everything and everyone has to play optimally and perfectly all the time? Is this really what this game has gotten to? FFlogs, tomestone, optimized raidplan wars, and shaming people underpeforming in dungeons?
    I've had my fill of HW dungeons, there were hiccups, especially in ARR parts where new players learned... And that was fine, people learned. We explained things to them. People talked in dungeons back then. And at high level or expert roulettes, it wasn't that different than today. People played badly? Heck you could actually rise to the occasion and carry with your own skills, adjust and enjoy the deviation from script, unlike today.
    (3)

  2. #22
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    225
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Bubblesong View Post
    they 100% can do something about that, by adding a job within each role with difficult mechanics, For example by creating another tank that uses a shield they can give it a parry mechanic that if timed correctly will block all incoming damage and weaken the enemy, they can throw in rng abilities that trigger randomly or math wise by what set you create. There are so many ways they can fix it that its insane, they could give Monk a left foot right foot, right-hand left-hand tool kit to create more triggers going off allowing engagement. So please don't pretend they can't do anything about it they 100% can do something about it, as for your comment it 100% does fall into the category of accessibility for many reasons. Hell they could create a physics (science) system within ast, or a job that solves math and problems that keeps someone thinking constantly.
    This is not asking for accessibility, this is asking for an entirely different genre of game and pretending you're asking for it under the guise of accessibility. Otherwise, if your health is so severely impacted by playing this game as it is, you should find something different for your own sake, because SE isn't going to revamp the entire system to add math problems and fast reflex blocking to this one.
    (0)

  3. #23
    Player
    Bubblesong's Avatar
    Join Date
    Apr 2025
    Posts
    17
    Character
    Willow Darkglow
    World
    Cuchulainn
    Main Class
    Red Mage Lv 51
    Quote Originally Posted by Astronis View Post
    This is not asking for accessibility, this is asking for an entirely different genre of game and pretending you're asking for it under the guise of accessibility. Otherwise, if your health is so severely impacted by playing this game as it is, you should find something different for your own sake, because SE isn't going to revamp the entire system to add math problems and fast reflex blocking to this one.
    Wanting some complex job mechnicas is completely diffrent than that, lol those were just some examples, perhaps if your ..... enough to need things dumb down you shouldnt play games period unless its hello kitty island.


    it does fall under accessibility due to zoning out/disassociating is a issue that requires triggers and methods to keep from happening so yes it falls under it,

    looking at base examples and saying that is some bs lol when they could just add things you have to maintenance within the jobs a constant buff bring back positional for everything
    (0)
    Last edited by Bubblesong; Today at 01:10 AM.

  4. #24
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,816
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    Who cares if the majority aren't playing well? Does everything and everyone has to play optimally and perfectly all the time?
    To be honest, I cared, because I felt really bad for all the players that did not even understand 25% of their job, and were not on course to understand it much better by max level. It felt like it helped turn away players due to them finding the game too hard. And no doubt SE thought the same thing.
    Is this really what this game has gotten to? FFlogs, tomestone, optimized raidplan wars, and shaming people underpeforming in dungeons?
    It's one thing to not be perfect on a microscopic level that can only be seen through those methods, and another for it to be so massively noticeable that you just have to look at what buffs they have in the party list, visibly look at how fast enemies are dying or visibly look at their casts or summons to see a major problem.
    Quote Originally Posted by Bubblesong View Post
    It doesn't have to work for the masses, that's the point of a game have multiple jobs is some things are not supposed to be for everyone
    The problem really is that for many jobs are actually an aesthetic choice even if they find them hard to play. So I'd rather they just make each job have two or more difficulty settings that they can adjust.
    (1)

  5. #25
    Player
    Bubblesong's Avatar
    Join Date
    Apr 2025
    Posts
    17
    Character
    Willow Darkglow
    World
    Cuchulainn
    Main Class
    Red Mage Lv 51
    Quote Originally Posted by Jeeqbit View Post
    To be honest, I cared, because I felt really bad for all the players that did not even understand 25% of their job, and were not on course to understand it much better by max level. It felt like it helped turn away players due to them finding the game too hard. And no doubt SE thought the same thing.
    It's one thing to not be perfect on a microscopic level that can only be seen through those methods, and another for it to be so massively noticeable that you just have to look at what buffs they have in the party list, visibly look at how fast enemies are dying or visibly look at their casts or summons to see a major problem.
    The problem really is that for many jobs are actually an aesthetic choice even if they find them hard to play. So I'd rather they just make each job have two or more difficulty settings that they can adjust.
    In that case keep everything in the game currently into this brain death nonsense that requires 0 brain activity going on, and every future job needs to be MASSIVELY complex and difficult where it pass or you suck kind of gameplay, regardless there needs to be something for those of us who do zone out horribly for extreme periods/disassociate to play combat wise.

    As it stands there is 0 point in doing combat myself with how it is basically is brain death anyways no reason to not set up a bot to clear everything then sit around crafting and rping lol


    Or better yet have some common sense and realize its stupid to play something just for an Aesthetic, if you can't handle how the difficulty and complexity is on that then you just don't get that Aesthetic period.


    Shouldn't have to be playing science channels, or lectures on chemistry to not be committing brain suicide playing a game, that should be by its very nature creating those triggers and shocks with the brain to keep one focused and not zone out/disassociate. I'm not saying every job should be highly complex brain functioning, but 100% we need at least 1 job that isn't brain death to use.
    (0)
    Last edited by Bubblesong; Today at 03:16 AM.

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