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  1. #1
    Player
    TakoyakiLala's Avatar
    Join Date
    Dec 2024
    Posts
    225
    Character
    Gigileo Hihileo
    World
    Faerie
    Main Class
    Black Mage Lv 62

    Machinist: Will Auto Crossbow ever replenish gauss round and Richochet?

    Title, plus Flamethrower being a weird stand alone AoE. Give Auto Crossbow the ability to replenish Gauss Round and Richochet, plus a damage boost to make it's damage more impactful.

    As for Flamethrower, it just needs to be reworked. If used after Bioblaster, maybe it could change Bioblaster's DoT to "Toxic Burns", restarting the Bioblaster DoT as this completely new DoT and dealing double the damage?

    Oh, and the Turret Gauge. It would be nice if Queen Automaton just slammed down on the targeted enemy superhero style for AoE damage and just immediately starts attacking rather than using up however many seconds it takes to spawn, stand up and launch itself at the a targeted enemy. And on that note, it would be nice it both Rook Turret and Queen Automaton had AoE equivalent damage abilities or at least we could get Bishop Turret back along with a new AoE mech for those times we need a Turret/Mech to exclusively deal AoE damage.

    Yeah, I know. I know nothing about damage numbers and all that other stuff, but these are just my thoughts that have been paddling in my peanut sized brain for several years now and I thought to just post them here to see what others think. :/
    (5)


    Never forget your one true friend.

  2. #2
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    180
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Standing still for 10 seconds (Flamethrower) isn't feasible in any serious fight design, and both Queen and Wildfire need AoE/splash damage.

    MCH can't function without a raid buff and needs another rework, but while we’re not at 8.0, I just hope SE at least buffs its AoE potencies. Being 10 to 15% behind DNC in M6S adds was a bit too much, and it's clear the fight wasn't tested with every job in mind. The balance for this fight wasn't much different from FRU or the first tier.
    (1)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,106
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    It’s strange. MCH’s core design isn’t actually flawed (It’s not my favourite job but there is nothing inherently wrong with it). They just for absolutely no reason make 90% of its kit not work in AOE and make it do awful damage for no reason

    Make wildfire and queen have cleave potential, make auto crossbow reset check and double check then buff everything by like 3% and the job would be totally fine
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    TakoyakiLala's Avatar
    Join Date
    Dec 2024
    Posts
    225
    Character
    Gigileo Hihileo
    World
    Faerie
    Main Class
    Black Mage Lv 62
    Quote Originally Posted by brinn12 View Post
    Standing still for 10 seconds (Flamethrower) isn't feasible in any serious fight design, and both Queen and Wildfire need AoE/splash damage.

    MCH can't function without a raid buff and needs another rework, but while we’re not at 8.0, I just hope SE at least buffs its AoE potencies. Being 10 to 15% behind DNC in M6S adds was a bit too much, and it's clear the fight wasn't tested with every job in mind. The balance for this fight wasn't much different from FRU or the first tier.
    What if Flamethrower was reworked to just a quick AoE burst, like how Bioblaster performs and it fills the Heat Gauge by 40, 50 or 60% percent?

    It's really sad to see how mishandled MCH is in high end content.
    (2)
    Last edited by TakoyakiLala; 05-06-2025 at 01:47 PM.


    Never forget your one true friend.

  5. #5
    Player
    TakoyakiLala's Avatar
    Join Date
    Dec 2024
    Posts
    225
    Character
    Gigileo Hihileo
    World
    Faerie
    Main Class
    Black Mage Lv 62
    Quote Originally Posted by Supersnow845 View Post
    It’s strange. MCH’s core design isn’t actually flawed (It’s not my favourite job but there is nothing inherently wrong with it). They just for absolutely no reason make 90% of its kit not work in AOE and make it do awful damage for no reason

    Make wildfire and queen have cleave potential, make auto crossbow reset check and double check then buff everything by like 3% and the job would be totally fine
    Exactly! It's a travesty because it can be so fun to play, but the damage is so poor, even in regular content! And performing AoE damage feels a bit awkward since you gotta use Heat Blast to replenish Check and Double Check.

    Wildfire definitely should be an AoE spread ability! PvP did that and it worked beautifully! And absolutely yes to everything else, too!
    (0)


    Never forget your one true friend.

  6. #6
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,117
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Flamethrower should be reworked to be a GCD, and replace Auto Crossbow at this point. -- just reuse the assets from Cosmic Exploration. And then make Auto Crossbow an AOE version of Air Anchor.
    (1)

  7. #7
    Player
    TKMXIV's Avatar
    Join Date
    Jul 2023
    Posts
    109
    Character
    Fifiora Fiora
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 100
    So back in Endwalker I was thinking of a few things. The big one was to bring back Bishop Autoturret and give it an upgrade into Automaton King at later levels for AOE.
    Plus, that opens the door to doing an Automaton fusion of both Queen and King later on for a big flashy fun attack. Maybe after summoning either one twice the third time will be the fusion.
    It could do a powerful attack on a target with good splash damage on the enemies around it.
    (1)

  8. #8
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    572
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    Quote Originally Posted by mallleable View Post
    Flamethrower should be reworked to be a GCD, and replace Auto Crossbow at this point. -- just reuse the assets from Cosmic Exploration. And then make Auto Crossbow an AOE version of Air Anchor.
    I don't think Cosmic Exploration's flamethrower uses any new assets period, it's literally the MCH skill but cut short, you can make them look identical by starting to channel Flamethrower and interrupt it on the first pass through.
    (2)

  9. #9
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,214
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Flamethrower is definitely kind of in a weird spot... I'm pretty sure it's better than Scattergun spam, allowing it some niche use in AoE pulls in dungeons, but it's objectively worse than literally anything else.
    (1)

  10. #10
    Player
    YukioKobayashi's Avatar
    Join Date
    Mar 2019
    Posts
    134
    Character
    Ike Xander
    World
    Lich
    Main Class
    Paladin Lv 100
    Flamethrower is niche but at least not entirely useless. Even this raidtier in m6s it has some use cases during addphase on the NW Feather Ray before Jabber spawns. (Assuming your group doesnt need that extra Hypercharge on the Feather Ray.)
    If you hold your 2Min and 1Min and only use your Air Anchor on CD you get 7 entire ticks on multiple Mu's, NW Feather Ray and Boss in before you have to move and your Reassemble Air Anchor (for Jabber) comes up again.
    On paper its a big gain and does around 500k damage combined on its own in BiS gear. However, everything afterwards will feel awkward af because of the lack of gauge gain.
    (0)

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