Because, housing doesn't have the pull at players think it does.
When you see full wards of houses that don't get demolished but it's also empty. The players are there and they're logging in but they're not visiting their own wards.
Outside of the dedicated minority, Housing has a shelf life. Once players usually decorated and are satisfied.They really don't come back because there's no reason to.
I get the s intimate but I don't see the reason to rework a system that is not going to pay off. The player script can screen that it will but their actions as it stands prove otherwise. Limbs is where the players like to sit around.They want to interact with each other.They don't want to sit in the housing unit isolated from everyone else.
They can say that but that's not what they want. But human nature doesn't lie. And the fact that most players rather spend their time in Limsa then a housing instance speaks volumes for the validity of reworking a system. When current player habits already support that that's not gonna change anything.. Because they're still gonna spend most of their time in limsa and not in the housing ward.
So why change the system when the players are going to fall right back into the current habits.
If you don't believe me walk into limsa and then walk into any housing ward and then walk into most of these apartments lists. It will be overwhelmingly vacant compared to the major cities.
It's like saying you know you need to spend a hundred dollars to fix an issue but then by the end of that a hundred dollars you still have the exact same issue. Housing units are still going to be empty because players are not wanting to sit in an isolated instance so they will go where the other players are.
You fixed the problem but you also have the exact same problem you still suffered from. Players are still primarily gonna hang in hub an not the housing area. The problem is fixed but nothing financially was gained. In fact they might subs since players can quit without needing to upkeep their plots.