I completely agree, and I really appreciate your perspective! You laid out exactly why housing shouldn’t be treated as an exclusive privilege; it’s an in-game feature, and every player paying a sub should have equal access to meaningful housing.
The comparison to Ultimate weapons is perfect. Housing isn't a prestige reward; it's a core aspect of the game that players engage with in different ways. The fact that housing availability is purely RNG means that a large portion of the player base is locked out of a major feature, and that doesn’t benefit anyone.
Expanded Apartments (Condos) Would Fix This
Rather than maintaining artificial scarcity, evolving apartments into proper condos with small, medium, and large layouts would allow more players to access housing while keeping wards intact.
- Condos would not replace wards – they would simply expand the existing housing system without disrupting plot ownership.
- Ward owners could also have a condo – just like apartments now; condos could serve as a gil sink purchase available to everyone, allowing multiple housing spaces.
- FC functionality should not be limited to wards – workshops and FC rooms should also be accessible in instanced condo housing, improving FC accessibility.
- Condos would offer meaningful interior customization – multi-floor designs, expanded furnishing limits, and more diverse layouts while still differentiating from plots.
- This system does not require reworking wards – it’s simply renaming and enhancing apartments without diminishing ward housing uniqueness.
The idea that “not everyone should have a plot” doesn’t mean housing should be artificially restricted. You highlighted that instanced housing in other MMOs doesn’t require a sub to keep it, and FFXIV is behind in that regard. Players shouldn’t have to fight for the chance to participate in housing; they should simply be able to engage with it in a way that makes sense for them. If someone has to stop paying for their sub due to real life circumstances, like oh I dunno just to not get in to possible darker reasons, maybe they lost their job due to downsizing, or were hospitalized, or maybe they got burnt out and will return later, they don't deserve to lose their house and possibly rare unique items that are not really re-obtainable, at least I don't know how to get back certain housing items that were quest rewards and are not craftable as far as I can tell.
Your perspective really strengthens the case for housing improvements without disrupting existing systems. I appreciate the support, and hopefully, Square Enix recognizes that an expanded housing system would increase engagement without taking anything away from current homeowners.
And before anyone tries to argue that Housing is not a core aspect of the game.
Housing in Final Fantasy XIV is often considered an endgame luxury, but it also functions as a core social and creative feature that enhances player engagement beyond traditional combat and progression systems.
How Housing Can Be Considered a Core Aspect
Housing serves multiple purposes that go beyond just decoration:
- Personalization & Creativity – Players can design unique interiors that reflect their style, using advanced placement techniques and creative builds.
- Social & Roleplay Spaces – Housing districts host venues, RP hubs, guild halls, and community events that bring players together outside of dungeons and raids.
- Achievement Display – Homes let players showcase furnishings earned from trials, raids, and special events, reinforcing long-term engagement.
- Free Company Hubs – FC houses serve as meeting points for members, offering crafting stations, company workshops, and shared spaces for interaction.
- Game-Integrated Utility – Housing provides access to gardens, retainers, workshops, and NPC vendors that enhance gameplay.
- Relaxation & Downtime – Many players enjoy housing for its laid-back nature, using their home as a place to unwind after intense content runs.
Endgame vs. Core Feature
While housing is not mandatory for progression, it plays a huge role in player retention and social interaction, making it more than just an optional side activity. The fact that housing venues drive engagement, apartments allow casual participation, and FC housing supports group play shows that it’s deeply integrated into FFXIV’s world.
It may not be an "essential" mechanic like gear progression or MSQ, but it remains a significant, sought-after feature that players invest time, resources, and creativity into.