I am not subbed since some time, I used free login to play a few days PvP lol.

I think what isn't really talked about is how the game is preparing for the end of life status already. You will need trusts or squadrons to clear content. And all the dungeons that were redone, suddenly have mechanics that are solvable by NPC party members. At the same time new dungeons are made in such a way, that they are directly clearable by NPCs.
I fear it limits the creativity of devs in how to make mechanics. Like a self fulfilling prophecy that no dungeon will ever be totally different again. And this doesn't motivate as a player.

Did PvP ranked occasionally, it is no longer to my taste. And the series rewards are coming back, so it no longer matters really to participate.
Deep dungeons are nice, but hoped for something radically different from previous deep dungeons.

I also feel like it is difficult to join more difficult content, like cloud of darkness extreme or criterion dungeons hardmode, or eureka/bozja raids. Many things are organized by discords, players are scared to enter it just casually. And everything gets explained on voice chat. I just want to play the game when Im playing it - I do not want to plan my gaming time like its work. In other MMO this is more straightforward. You just login and can do whatever. You dont have to wait hours for a fate to appear - you can just directly queue into it without punishment of losing levels to grind hours again to relevel...

Game increases to be catering to casual playerbase, I think since Stormblood. I can understand why, but I am not that target group. And it was not when the game was launched.

The game is visually pleasing and has nice audio, but gameplay and system design wise it no longer grips me.