Some of that Aether matches on Onsal yesterday were the worst I can remember. Including the following:

My team was yellow in S spawn, blue was NE. As soon as the match started, I noticed two (possibly 3) green dots edging up the eastern border of the map. A couple of minutes later, the behavior was repeated, presumably after their first death.

I don't know if anyone on the relevant alliance attempted a vote kick since the offending players continued the behavior for the entire game (which we somehow narrowly won). Given both recorded 0/X/0 (along with a third player) K/D/A, and one did literally no damage and restored 0 HP, it's clear this was not some cunning scheme to disrupt the enemy. The players were running to an enemy base to die.

One can argue I guess that this is no big deal (we won after all), and that this kind of behavior is restricted to a small minority. The issue is that such people are queueing in as parties with a premeditated feeding plan. It may be I'm just attuned to it now, but my sense is this behavior is becoming more common.