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  1. #1
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    639
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    The reward in ranked sucks... I like 5v5 But ranked is just not worth it. They can try what gw2 did. Put unique reward in ranked. Some of them just requires you to play, But if you win, you can progress like 3 times faster than a loss. Then, there are legendary reward you can earn. You don't have to reach a certain rank like ff14, But You have to win a certain number of games. Recent one l did was to win 4 conquests in a day... That was a challenge.

    So, l guess add more reward But require winning Or severely curb the speed When losing might do it?
    (2)

  2. 05-06-2025 04:50 AM

  3. #3
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    639
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aidorouge View Post
    As long as the rewards aren't FOMO, having a high win requirement seems perfectly acceptable because while players don't have to rush to try and win, they're still obligated to TRY and WIN when they do finally dive in to claim those rewards, no amount of AFKing will get them there.

    It's why the Feast is such a subject of contention. Not because of the skill barrier per say (because there are plenty of skilled PVPers), but rather the fact that it came and went like the breeze and there's a lot of newer folks who could likely win if given the chance ...but a lot of old wolves from back then are fat and toothless these days it seems, and the exclusivity matters more to them than having competition again.
    Yeah, that's what gw2 did. The legendary amulet l got Few months ago will never go away. It is just that the requirement of winning 120 ranked games to obtain a certain crafting Material can take you a long time if you suck. But that doesn't need to be done in one season.
    (2)

  4. 05-08-2025 05:43 AM