Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 80
  1. #31
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    600
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    I think there should just be a job that is easy to play and only need one button instead of having These kind of plugin. Dual pistol deadeye in gw2 only need to auto attack, but the drawback is this build only does 30k When a hard to play class does 45k. But that's enough damage in a lot of the content.
    (1)

  2. #32
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,080
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Eastwall View Post
    I think there should just be a job that is easy to play and only need one button instead of having These kind of plugin. Dual pistol deadeye in gw2 only need to auto attack, but the drawback is this build only does 30k When a hard to play class does 45k. But that's enough damage in a lot of the content.
    SMN you mean
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #33
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    1,947
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    fewer skills to use yes, rotatating on buttons no thank you... alot of moves and skills seem like more or less a waste of time, especially as often they ruined the cool older looking graphics and more for it.
    (0)

  4. #34
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    906
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    RPR has plenty of buttons to press, I wouldn't mind having the braindead 1-2-3 on one button. Would save up some space so I can put other buttons on my bar.
    (1)
    _________________________________________________________________________________________________________________________

    Mother Vain
    Founding Leader for <TAINT> on Gilgamesh, the world's largest LGBTQIA+ gaming community

    Giving OVER 3,000+ human beings around the world somewhere to call home since ARR beta.
    https://tiny.cc/taintinvite/

  5. #35
    Player
    Miohazuki's Avatar
    Join Date
    Jun 2023
    Posts
    108
    Character
    Kuina' Shirogane
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Renaclock View Post
    So WoW is implementing one button rotation with slower GCD.
    Seems like a good idea to make the game accessible while keeping the skill expression.
    Kind of like modern/classic input in SF6.

    I wonder if xiv could have this too and then make jobs ratation a bit harder?
    Wow is still in self destruction mode and it is because they listen to western audience .lucky for us ffxiv developers only listen to japanese audience .hence why this game is good .if they started listening to so called experts here in na or Europe this game would had been doing as bad as wow .
    So no reason to waste time what wow is doing .
    (1)

  6. #36
    Player
    TheInsomniac13's Avatar
    Join Date
    Mar 2025
    Posts
    78
    Character
    Fufuka Fuka
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Miohazuki View Post
    Wow is still in self destruction mode and it is because they listen to western audience .lucky for us ffxiv developers only listen to japanese audience .hence why this game is good .if they started listening to so called experts here in na or Europe this game would had been doing as bad as wow .
    So no reason to waste time what wow is doing .
    FF14 a good game? Are we playing the same game? This game has become worse with every expansion to the point were the only think keeping me here was a good story, as a friend of mine describet it, FF14 is a very Good Visual Novel interupted by medicore time waster combat. And that was when we just reache Stromblood gameplay and Dungeon designe gone even further down since then. And now with DT driving the story against the wall. I really cannot consider FF14 to be a good game.
    (11)

  7. #37
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,359
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Innately nothing wrong with this, but the developers wouldn't substitute, e.g., loss of additional actions there by condensing into 1 button wouldn't mean complexity elsewhere,

    and to be honest the point about accessibility is kinda...

    This is one of the worst games I have ever played for accessibility,
    (2)

  8. #38
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,232
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 92
    I would take it for them to massively increase the skill ceiling again
    That won't happen tho
    (3)

  9. #39
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,634
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Some useful context:

    In WoW, there is already an addon that tells you what to hit each GCD for those who don't want to have to care, and (much like XIV's XIVCombo, but worse) another than can swap out skills automatically (if clunkily). Both innately involve slight penalties --- the first is not-necessarily-optimal rotation (since context actually matters on occasion in WoW, unlike here pre-death outside of choice of opener) and the second costs a fraction of uptime (like native macro-ed multi-actions here).

    What they're doing is essentially trying to take some of the most demanding or QoL-favorable addons and make those available to the base game. It also allows them (since this comes with restricting addon APL further in particular ways) to set whatever punishment they believe will maximize long-term player-count between incentivizing greater gameplay engagement and easing off its requirements for those who would rather spend less focus (at least, on combat).

    Still not entirely sure I agree with that, but the overall situation makes sense.

    Similarly, here I wouldn't mind seeing "combo" bloat that is still of banking/visual/thematic use turned into a button each if we're not going to make actual combos (synergetic but independent actions capable of multiple significant orders each instead of mere button traps).

    I'd prefer the second, especially if we could trim out bloat elsewhere, but barring that, optional consolidation (with the button-trapping removed for those who want a button per skill for the... flavor(?) of it but would doubtless desire parity despite this, or ideally even a bit more meaningful control so it is actually of some value, however situational or minor in overall performance) just makes more sense to offer than to not.
    (1)

  10. #40
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    175
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    The accessibility would be improved by minimizing the number of button presses, considering Square Enix has already made the 'what do I press?' part pretty obvious. Just look at MNK, VPR, SMN, PCT, and RPR — all released or reworked recently. Not even BLM was spared.

    Personally, I think players should be incentivized to learn, not the opposite. That said, I don't see how this would harm the game any more than the recent job changes have, and I wouldn't be against it, as long as the GCD lock cannot be bypassed by any 3rd party tool.
    (0)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast