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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,789
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Eastwall View Post
    I think there should just be a job that is easy to play and only need one button instead of having These kind of plugin. Dual pistol deadeye in gw2 only need to auto attack, but the drawback is this build only does 30k When a hard to play class does 45k. But that's enough damage in a lot of the content.
    Except, in creating such an option in XIV, there is no simple weapon-swap through which to redeem the class you've decided to smother / infantilize. And then you'll have people who want the job (which is only that build) to perform well enough for literally all content week 1 despite it taking 5% the effort from performing the job's own mechanics*.

    * The only balancing point possible for which is to make 80+% of gameplay just raid mechanics so that the margin in combined effort really is then sufficiently small to warrant the close performance / to not oblige less skilled players to use the easier build just to have more reliable output.
    __________________________________

    ASIDE:

    There is sensible accessibility and consolidation, and then there's braindead options that frankly should not be enticed but, if introduced to XIV, almost certainly would be if sold as a complete experience. But here's the kicker: So long as we sell them as such as therefore don't expect them to perform competitively, EVERY job can be played in a braindead manner in casual content, and it doesn't at all require gutting the job as a whole.

    I don't understand why we would need to pander to weird forms of active self-manipulation. While, yes, if given the choice between playing a job with 8 buttons for 80% of the cDPS of the job most similar in profile or playing with 8 out of 30 buttons on that similar job for 80% of its maximal performance, many may prefer the first, it's still a nonsense distinction for however long as we can and regularly do play multiple jobs within a gear type, making it barely any if at all less "obligatory" to swap to a job that isn't automatically neutered as to un-neuter one's own performance.
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    Last edited by Shurrikhan; 05-02-2025 at 12:15 PM.