fewer skills to use yes, rotatating on buttons no thank you... alot of moves and skills seem like more or less a waste of time, especially as often they ruined the cool older looking graphics and more for it.
fewer skills to use yes, rotatating on buttons no thank you... alot of moves and skills seem like more or less a waste of time, especially as often they ruined the cool older looking graphics and more for it.
RPR has plenty of buttons to press, I wouldn't mind having the braindead 1-2-3 on one button. Would save up some space so I can put other buttons on my bar.
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Wow is still in self destruction mode and it is because they listen to western audience .lucky for us ffxiv developers only listen to japanese audience .hence why this game is good .if they started listening to so called experts here in na or Europe this game would had been doing as bad as wow .
So no reason to waste time what wow is doing .
FF14 a good game? Are we playing the same game? This game has become worse with every expansion to the point were the only think keeping me here was a good story, as a friend of mine describet it, FF14 is a very Good Visual Novel interupted by medicore time waster combat. And that was when we just reache Stromblood gameplay and Dungeon designe gone even further down since then. And now with DT driving the story against the wall. I really cannot consider FF14 to be a good game.Wow is still in self destruction mode and it is because they listen to western audience .lucky for us ffxiv developers only listen to japanese audience .hence why this game is good .if they started listening to so called experts here in na or Europe this game would had been doing as bad as wow .
So no reason to waste time what wow is doing .
Innately nothing wrong with this, but the developers wouldn't substitute, e.g., loss of additional actions there by condensing into 1 button wouldn't mean complexity elsewhere,
and to be honest the point about accessibility is kinda...
This is one of the worst games I have ever played for accessibility,
I would take it for them to massively increase the skill ceiling again
That won't happen tho
Some useful context:
In WoW, there is already an addon that tells you what to hit each GCD for those who don't want to have to care, and (much like XIV's XIVCombo, but worse) another than can swap out skills automatically (if clunkily). Both innately involve slight penalties --- the first is not-necessarily-optimal rotation (since context actually matters on occasion in WoW, unlike here pre-death outside of choice of opener) and the second costs a fraction of uptime (like native macro-ed multi-actions here).
What they're doing is essentially trying to take some of the most demanding or QoL-favorable addons and make those available to the base game. It also allows them (since this comes with restricting addon APL further in particular ways) to set whatever punishment they believe will maximize long-term player-count between incentivizing greater gameplay engagement and easing off its requirements for those who would rather spend less focus (at least, on combat).
Still not entirely sure I agree with that, but the overall situation makes sense.
Similarly, here I wouldn't mind seeing "combo" bloat that is still of banking/visual/thematic use turned into a button each if we're not going to make actual combos (synergetic but independent actions capable of multiple significant orders each instead of mere button traps).
I'd prefer the second, especially if we could trim out bloat elsewhere, but barring that, optional consolidation (with the button-trapping removed for those who want a button per skill for the... flavor(?) of it but would doubtless desire parity despite this, or ideally even a bit more meaningful control so it is actually of some value, however situational or minor in overall performance) just makes more sense to offer than to not.
The accessibility would be improved by minimizing the number of button presses, considering Square Enix has already made the 'what do I press?' part pretty obvious. Just look at MNK, VPR, SMN, PCT, and RPR — all released or reworked recently. Not even BLM was spared.
Personally, I think players should be incentivized to learn, not the opposite. That said, I don't see how this would harm the game any more than the recent job changes have, and I wouldn't be against it, as long as the GCD lock cannot be bypassed by any 3rd party tool.
Bwahahahahahahahahahahahahahahahaahahahahahahahaahahahahahahahahaahahahahahaahahahahaahahahah.Wow is still in self destruction mode and it is because they listen to western audience .lucky for us ffxiv developers only listen to japanese audience .hence why this game is good .if they started listening to so called experts here in na or Europe this game would had been doing as bad as wow .
So no reason to waste time what wow is doing .
FFXIV was way ahead of WoW on this with Summoner!
Never forget your one true friend.
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