- more better gameplay.
- increased happiness when playing game.
- Zenos returns as best friend.
- where's Poochy?
- better forum posts.
- more better gameplay.
- increased happiness when playing game.
- Zenos returns as best friend.
- where's Poochy?
- better forum posts.
I don't know. This is my first mmo. I don't know what's normal for an mmo outside my experience playing this game.Isn’t Eureka the attempt to give some old MMO feel back into FFXIV. Dangerous open world, grind fest, elemental resistance, content work best with a group. However, I remember the reception was mix, complain include long grind, grouping barrier with friends that out level you, FATE train being the most viable way of levelling and if you miss it you miss out a lot.
I was in JP dc back it SB era and even in JP dc it wasn’t a very well received content
If you think the core loop or job design philosophy is going to change, you're in for a rude awakening.
"You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."
Most people should have realised this by 7.0 that nothing is changing, they even stated they weren't going to simplify more jobs despite Black mage and all the changes in 7.0 to further build upon endwalkers simplification, so even when they say 8.0 will have job reworks we should remain doubtful.
As much as people are holding out hope for 8.0 everyone should keep expectations very low.
I want them to pay the sub fee to me, not vice versa.
I want all my retainers to become real people, sent to my house, to do my laundry.
And I want a magical glowing sword so I can finally get the respect I deserve from my neighbors.
SE, I'm waiting!
Everything except Zenos, hell no. For a first time something dead should stay dead.
We have far too many revival (looking at you the white head cat lady).
And yes Poochy please return to us
A diverse and uniqueness of jobs are welcome, but I think they should remain the in their role. Like 4 tanks would stay tank with different play styles, as with 4 healers and those DPS.No matter what you do job exclusion will happen due to stupid reasons. You can even still see jobs underperform and not be meta despite everything we've given up for "balance"
Game is held back by being too scared of job exclusion or a actual "meta" forming, because of this we have safe plastic fake balance, which truly does hurt my interest in job design entirely as theirs no real job to be invested or feel like my pick has anything interesting.
I can understand not wanting to go back to HW design or not wanting the game to be imbalanced, I agree to a extent that we shouldn't just revert to old designs, but we've given up so much in terms of job design where honestly the game for me would be a lot more interesting and fun if they took even a slight risk towards making jobs feel unique, theirs no point in having 21 jobs if we actually only got 4 (tank, melee, ranged, healer)
Talent tree or perk that change the basic role like WOW or SWTOR will be a big no for me at least at the current status of game and the track records of the job balancing team
If it means I can be a melee healer then that would be great for me I'm sick of healers being mages and mages only.A diverse and uniqueness of jobs are welcome, but I think they should remain the in their role. Like 4 tanks would stay tank with different play styles, as with 4 healers and those DPS.
Talent tree or perk that change the basic role like WOW or SWTOR will be a big no for me at least at the current status of game and the track records of the job balancing team
Though If they choose to stagnate I much rather they just try things instead of being scared, hence I rather they do cool and interesting stuff instead of keeping this design
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