An MMO should be sociable by default, you shouldn’t have to trawl discord to find something social
If an MMO doesn’t provide avenues of sociability built into the game itself it’s failing being an MMO, the playerbase shouldn’t have to hold up the games failing with player generated content, this doesn’t mean that player generated content is bad or even undesirable but it shouldn’t be the be all end all of social content like it is in 14
Side note I still have no idea how this relates to me saying the overworld should be more dangerous and less a set dress for the MSQ
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Player
Because you want danger at every turn. There are monsters in the world. You're just too high in level for them to be a threat to you. And you say this while ignoring that there are things to do in the world. Just not what you want it to be and for people new to msq, they have that experience. They can't fly and everything that sees them will chase them down until they run far enough that they give up or force them into a confrontation.
I could be misunderstanding you. Maybe if you were more specific about what you want?
Acutally SE did server merges all the time in FFXI (I know this for a fact, my original FFXI server, Midgardsormr, was merged back in 2010 into Quetzalcoatl), so there is precedent. It hasn't yet happened here in ARR though, although it did sort of occur in FFXIV 1.0, where the original servers were merged together into new servers (the original FFXIV 1.0 servers were all named after towns and places from past FF games, the 'replacement' 1.0 servers of which there were fewer, took the names of reoccuring weapons from past FF games, and these became the so-called 'Legacy' servers in ARR - my original 1.0 server, Selbina, became Ridill, which I started ARR on as well, (well, before jumping to Balmung, which was originally Besaid as I recall).
Having said that, I don't see SE purging or rolling servers together here in FFXIV ARR anytime soon, even the 'quiet' ones, because there are unique issues and challenges at play here in FFXIV that FFXI did not have (specifically, different geographical locations of data centres where as FFXI all the servers have only ever been based in the same location in Japan), which are more difficult and costly to address in a way that is acceptable to players.
That’s the problem. The overworld only “makes” sense in the context of the MSQ, anyone who has finished the MSQ is never in any danger (whether because they are overlevelled or because they are on a gatherer), they can just fly wherever they want (so locations become dependent on flying, notice how all modern zones are basically giant bowls compared to anything in ARR) and basically everything to do in them that’s not gathering is more designed for doing during the MSQ anyway. Hunt trains are fine I guess but I don’t know anyone who genuinly enjoys them rather than just doing them for fast tomes
The game doesn’t offer the type of quests that really make you explore the world. The game doesn’t offer a sense of exploration or reasons to return to the overworld the explore or do anything that’s not hunts or gathering and the design is flat and stale. Why isn’t the main overworld designed like eureka’s overworld?
The overworld shouldn’t only “feel” meaningful when you are first doing the MSQ
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Player
Nuke most of the tank healing and buff Healers.
Isn’t Eureka the attempt to give some old MMO feel back into FFXIV. Dangerous open world, grind fest, elemental resistance, content work best with a group. However, I remember the reception was mix, complain include long grind, grouping barrier with friends that out level you, FATE train being the most viable way of levelling and if you miss it you miss out a lot.
I was in JP dc back it SB era and even in JP dc it wasn’t a very well received content
This actually makes me sad. Mao sounds really cool. This is sad. You are loosing Mao and a lot like them.
And all that's left is a purity of people like this that couldn't give a shit about the people next to them, as long as there are 7 other people pulling their weight in savage. Or, a concentration of people who want to tell themselves all they want is peace and harmony and its in others best interest to leave if they are unhappy, but if they could get in touch with their own motivations would realise that their real reason is the self interest of not wanting 'doomers' jarring with the comfort of their own personal delusion that 'this has happened before, and everything will be fine again like it was previously'.
It might be. But not unless CB3 make changes. That is what saved the game in the past.
I think there is something fundamental in Yoshi's thinking that he has deliberately not shared with us.
I think it goes something like this
"there are only two types of gamers, 'people who overcome' or 'people who completely lack any capacity to overcome' there is no spectrum in between. So just do forgone conclusion casual. Do savage. And do ultimate for those that want to spend more time on Savage. Extremes is just there to help people find out which category they fall into, but its not real content. 7 of those every expansion, will do. If they can stick 99 totems they'll leave for savage, which is the real point. If they can't they'll give up and go back to roulettes.
I think you can see this reflected in his use of the concept of 'Resistance'. Either something has resistance or it doesn't. There are people who want resistance. And there are people who don't want to see any resistance.
He has said he recognised people want more resistance, but I think he is humouring us, and I think he thinks he knows we don't really want resistance, just the illusion of it.
I seriously don't think Yoshi has a lot of respect for casual gamers, and you can see it in XVI 16, where the difficulty modes are a game breaking afterthought that leave no challenge left what soever. It was only 'tuned' for the experiences Dark Souls action gamer.
CB3 everything you did in the past was brave and new and risky when you first did it.
The thing you need to 'keep' doing, is being brave and risky.
I don't get why once you've done something, you think it cant be changed.
Variant was amazing! Fascinaing! Why can't you go back and rescue criterion by improving rewards and making it it Ex difficulty rather savage/savage+?
Why can't you rescue Chaotic by saying 'we realise the difficulty was totally wrong'. What people want is a Alliance+ Extreme- difficulty focussed using DF/RF queuing.
Why can't you rescue old alliances by tweaking them a little. Just let us see all the mechanics.
Why cant you rescue chloes and old Ex by getting everyone in the same Ex (synced echp butno minIlvl)
Why can't you rescue open zones by adding even '1' new thing after 7+ years of paper mobs and mechanic less , non-scaling fates.
Honestly for a group that is so determined to optimally do as little work as possible for maximum return, its amazing you take so little advantage of oppurunities to improve and fix what you already have.
I keep hearing about these world bosses. I've never seen one since once since Odin. Not once.
Why? you've done nothing to foster the community getting together to fight them. You've left it all up to discords groups, and you probably just want to keep that niche and optimal-meta-farming-for-high-end happy now. The people running the content... aren't even interested in the content, it just a minor means to another more important end for them.
So the rest of us if we do want to try them, will probably just find they are mindless tank and spanks once those discords get involved.
Last edited by Gurgeh; 05-01-2025 at 06:39 PM.
- more better gameplay.
- increased happiness when playing game.
- Zenos returns as best friend.
- where's Poochy?
- better forum posts.
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