

They clearly don't listen to forums, it's more like therapy posting here than anything else.


as much as I want these changes, job design improved especially, we shouldn't hold out and expect SE to change when they show no sign of changing.
They aren't going to do any of that lmfao, wait until 8.0 drops and they say the whole "job identity" shit was pushed to the patches and then eventually next expansion


custom job builds like talents or perks etc. We need options that provide user agency in jobs that allow players to make their toons unique or at least provide some level of customization.We all quit!
These are our demands
New housing system. Similar to FF 14 mobile
Better Glamour, JUST like FF 14 mobile
Better leveling experience
Better open world
Better Dungeons and not the same trash we been getting every expansion.
Improve Job changes
What else should I add??




As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess





Acutally SE did server merges all the time in FFXI (I know this for a fact, my original FFXI server, Midgardsormr, was merged back in 2010 into Quetzalcoatl), so there is precedent. It hasn't yet happened here in ARR though, although it did sort of occur in FFXIV 1.0, where the original servers were merged together into new servers (the original FFXIV 1.0 servers were all named after towns and places from past FF games, the 'replacement' 1.0 servers of which there were fewer, took the names of reoccuring weapons from past FF games, and these became the so-called 'Legacy' servers in ARR - my original 1.0 server, Selbina, became Ridill, which I started ARR on as well, (well, before jumping to Balmung, which was originally Besaid as I recall).
Give it time, we saw what they did with Final Fantasy 11 once the player count dropped too low to make group content doable anymore with the remaining population. Incidentally, I don't think they ever did server merges for FF11 so that's probably all we need to know about the fate of Dynamis.
Having said that, I don't see SE purging or rolling servers together here in FFXIV ARR anytime soon, even the 'quiet' ones, because there are unique issues and challenges at play here in FFXIV that FFXI did not have (specifically, different geographical locations of data centres where as FFXI all the servers have only ever been based in the same location in Japan), which are more difficult and costly to address in a way that is acceptable to players.

Custom?? How dare you suggest such a thing! Anything that stands out from others shall be gutted and join the 120-sec button mesh crew!
Seriously though, I can sort of tell that the current underlying codes cannot support "unique job skills" at all. All jobs more or less share the same template, which is shown by the shared skill cooldowns when you change a job in the field. I assume creating a skillset for each job is quite difficult for them. Unless we expect them to revamp the game foundation. Which, is unlikely. Sadly.
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