Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 112

Hybrid View

  1. #1
    Player
    LilaIronman's Avatar
    Join Date
    Aug 2018
    Posts
    145
    Character
    Himeko Yurimura
    World
    Shiva
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by CCheshire View Post
    Are you OK OP?

    It's easier to quit FFXIV than continue to post here asking for changes we know SE will ignore, like some trolls.
    Its never easy, if you invest years and years into something you love. People fail to quit all kinds of things like Smoking lol
    (5)

  2. #2
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    They clearly don't listen to forums, it's more like therapy posting here than anything else.
    (12)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,071
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    as much as I want these changes, job design improved especially, we shouldn't hold out and expect SE to change when they show no sign of changing.
    (3)

  4. #4
    Player
    Ajisaii's Avatar
    Join Date
    Jun 2024
    Posts
    146
    Character
    Ajisai Phylla
    World
    Sophia
    Main Class
    Dragoon Lv 100
    They aren't going to do any of that lmfao, wait until 8.0 drops and they say the whole "job identity" shit was pushed to the patches and then eventually next expansion
    (8)

  5. #5
    Player
    Astronema's Avatar
    Join Date
    Jan 2014
    Posts
    339
    Character
    Astronema Borealis
    World
    Leviathan
    Main Class
    Archer Lv 100
    Quote Originally Posted by Miguel85NYC View Post
    We all quit!

    These are our demands

    New housing system. Similar to FF 14 mobile
    Better Glamour, JUST like FF 14 mobile
    Better leveling experience
    Better open world
    Better Dungeons and not the same trash we been getting every expansion.
    Improve Job changes


    What else should I add??
    custom job builds like talents or perks etc. We need options that provide user agency in jobs that allow players to make their toons unique or at least provide some level of customization.
    (3)

  6. #6
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    348
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Astronema View Post
    custom job builds like talents or perks etc. We need options that provide user agency in jobs that allow players to make their toons unique or at least provide some level of customization.
    Oh yeah I sure do want people to ***** at me for picking the wrong perks
    (5)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,915
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by FuturePastNow View Post
    Oh yeah I sure do want people to ***** at me for picking the wrong perks
    The TOS already basically forbids you to tell people from not blatantly playing their job correctly, nobody is gonna insult you for picking the wrong perks
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. 05-01-2025 05:07 PM

  9. #9
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,354
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aidorouge View Post

    Give it time, we saw what they did with Final Fantasy 11 once the player count dropped too low to make group content doable anymore with the remaining population. Incidentally, I don't think they ever did server merges for FF11 so that's probably all we need to know about the fate of Dynamis.
    Acutally SE did server merges all the time in FFXI (I know this for a fact, my original FFXI server, Midgardsormr, was merged back in 2010 into Quetzalcoatl), so there is precedent. It hasn't yet happened here in ARR though, although it did sort of occur in FFXIV 1.0, where the original servers were merged together into new servers (the original FFXIV 1.0 servers were all named after towns and places from past FF games, the 'replacement' 1.0 servers of which there were fewer, took the names of reoccuring weapons from past FF games, and these became the so-called 'Legacy' servers in ARR - my original 1.0 server, Selbina, became Ridill, which I started ARR on as well, (well, before jumping to Balmung, which was originally Besaid as I recall).

    Having said that, I don't see SE purging or rolling servers together here in FFXIV ARR anytime soon, even the 'quiet' ones, because there are unique issues and challenges at play here in FFXIV that FFXI did not have (specifically, different geographical locations of data centres where as FFXI all the servers have only ever been based in the same location in Japan), which are more difficult and costly to address in a way that is acceptable to players.
    (2)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  10. #10
    Player
    Inputnamehere's Avatar
    Join Date
    Dec 2019
    Posts
    45
    Character
    Schrodinger's Cat
    World
    Ramuh
    Main Class
    Gunbreaker Lv 100
    Custom?? How dare you suggest such a thing! Anything that stands out from others shall be gutted and join the 120-sec button mesh crew!

    Seriously though, I can sort of tell that the current underlying codes cannot support "unique job skills" at all. All jobs more or less share the same template, which is shown by the shared skill cooldowns when you change a job in the field. I assume creating a skillset for each job is quite difficult for them. Unless we expect them to revamp the game foundation. Which, is unlikely. Sadly.
    (1)

Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast