Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 54

Hybrid View

  1. #1
    Player
    SkankyRoe's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    269
    Character
    Jak Danyell
    World
    Faerie
    Main Class
    Reaper Lv 82
    Quote Originally Posted by Ephremjlm View Post
    Like can you imagine doing those boring beat tribe fetch quests without the ability to fly and blitz the zone?
    You hit the nail on the head here. Any "thrill" that dangerous and engaging open world maps would bring, will ultimately be fleeting and short-lived, and then it will feel like added tedium and annoyance to bog down the busywork that serves as the sole reason you are even returned to those maps in the first place.
    (0)
    I look just like the roes next door... if you happen to live next door to an amusement park.

  2. #2
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Miguel85NYC View Post
    I remember running around in Final Fantasy 11 and even in Final Fantasy 14 1.0.
    You actually had to watch where you run because mobs pulled a threat.
    It made the game fun and thrilling.....

    Now you can put auto run and dont care what you aggro... YoshyP made this game way to easy and its sad. And he doesnt care.
    I'm torn the whole server is basically just a waiting area. 14 outside of the first time in the zone there's very little reason to be in most zones, so them becoming harder just becomes more of an annoyance. Now if areas worked like bozja etc then I would agree
    (1)

  3. #3
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    I'm torn the whole server is basically just a waiting area. 14 outside of the first time in the zone there's very little reason to be in most zones, so them becoming harder just becomes more of an annoyance. Now if areas worked like bozja etc then I would agree
    Some people are mad about the mobile game but like 14 kinda already plays like one in many aspects lol. Sit in hub spot, and queue for a piece of content.
    (0)

  4. #4
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    394
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100
    It would be pointless unless they removed flying.
    (2)
    Bring back 6.0 Dragoon.

  5. #5
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,781
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    It'd probably be best to prevent mounts entirely if you want it to feel really dangerous. But people already complain they can't ride mounts in cosmic exploration when the point is to progress the zone so you get transportation and stuff.

    I don't think they'd make the whole game dangerous, but maybe they could have a zone or part of a zone like that. Like a little Maze of Shakhrami somewhere you could wander into and get killed by a bunch of skeletons. The hard part would be coming up with a good reason for players to want to go there. And since we don't have any interesting/non-combat spells whatsoever in this game like sneak/invis/reraise, there wouldn't be many options for people who don't have a group to team up with to explore the area.
    (0)

  6. #6
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    788
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Fawkes View Post
    The hard part would be coming up with a good reason for players to want to go there. And since we don't have any interesting/non-combat spells whatsoever in this game like sneak/invis/reraise, there wouldn't be many options for people who don't have a group to team up with to explore the area.
    An alternative source for tomes/drops could be enough. Gems already attract a number of people to farm FATEs. The Shared FATE option could remain as the low difficulty, repetitive path while a dangerous zone could provide the same rewards but with more engaging gameplay.
    (0)

  7. #7
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Miguel85NYC View Post
    You actually had to watch where you run because mobs pulled a threat.
    It made the game fun and thrilling.....
    You only get this feeling of threat and thrill if you solo Deep dungeons in this game, each wrong step could mean you die.
    (0)

  8. #8
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    169
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    You should look into Eureka!
    It really feels like you're in danger at every corner and going aimlessly or dashing through enemies can easily get you killed!
    (0)

  9. #9
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,417
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by XtremePrime View Post
    You should look into Eureka!
    It really feels like you're in danger at every corner and going aimlessly or dashing through enemies can easily get you killed!
    Does it though? I hear that all the time but I don't think ppl have played games where there is actual overworld danger like we are talking about. The only real danger are the sleeping dragons, and you can just switch to walk and be good even there. What we are talking about are zones with creatures spread much further out, rather than in packs or confined by fates, making them harder to avoid and making you learn shortcuts and sneak through throngs of mobs. In Eureka you could basically just run around the packs and avoid the fates. There may be a bottleneck here and there, I can't remember, but the zones are still safe to navigate.
    (0)

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,102
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Eureka makes you feel like dangers can jump out of the corner at any time, if you come in unprepared and without prior knowledge. Once you traverse the zone in and out enough, you'll start recognizing where are the 'safe routes' then it's business as usual. There are 'safe routes' to every single NMs and objectives you can find. Recognizing XYZ mobs with their own 'aggro type' is also there.

    Heck, spinning magia board for defensive purpose while running through unfamiliar or threatening zones is also viable if your only aim is to blitz through the area & you're not confident you'll pass through unscathed.

    In a sense, this looks more like a knowledge check than anything else.
    (1)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast