Would not mind actually dangerous wildlife.


Would not mind actually dangerous wildlife.




Maybe I'm bias as a tank but this made me laugh. I can solo dungeon bosses; I'm hardly concerned about regular mobs in the world and I can get out my chocobo to heal me perpetually while I'm AFK for 60 minutes.
The most dangerous regular enemies I've fought in the open world in FFXIV have been in Heavensward in quest reward gear. There was something about the scaling of everything in that expansion that just hit hard even on a tank and back then we also didn't have all the same tools we have now. Still wasn't likely to kill me but I remember some close calls. The FATEs in Coerthas Western Highlands always hit hard too.
Also, while tanks may survive open world mobs easier, they take way longer to kill them. In many expansions it's been painfully slow for them to die, yet the few times I played as a DPS, it was a very different story and they died really quickly. So DPS don't have to endure the incoming damage for a long time usually. And well healers can heal indefinitely.


congrats you figured it out the game is suppose to be easy, why would yoshi p care when it being easy is the point? this game is for new people to mmo's/video games, and final fantasy.


Unfortunately this is impossible due to the mistake that was adding flying back in Heavensward, and convenience addicts would get mad if they removed it.
Bring back 6.0 Dragoon. I want my job back.



I also wish we could bring the ff11 open world feel into ff14.
That is when the true Vana'diel of legend will be reborn.
The only changes they've made up to date regarding open world is to make things more convenient (no longer being slowed if you're hit by something while mounted, fall damage no longer kills) so I have my doubts they'll introduce more dangerous stuff. I wouldn't particularly care since the only reason I head out is for hunt trains or gathering, and for gathering you're invisible to the monsters anyway. Maybe that'd be a new meta: level a gatherer so you can just walk by everything.
All mobs should have enrages where if you pull aggro and ignore it it wipes the zone after a few minutes
I hope when we go to Meracydia, they add some environmental hazards to the open world considering parts of it are an uninhabitable wasteland supposedly.
I hope we head to gobby land again and you randomly have a chance of stepping on a landmine and instantly dying.


Yoshi P couldn’t come up with a zone like Vanilla WoW Felwood even if you gave him 1000 men and a 100 mil budget.
It's not only that everythings a complete pushover but the zones in FF14 also have no soul and no direction.
Last edited by Kandraxx; 05-03-2025 at 03:17 PM.
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