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  1. #21
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,172
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Carighan View Post
    AST
    Speaking of AST, here's a real life example of how haste was bad for BLM in the past when AST could haste:

    Once upon a time, BLM MP restoration during ice phase was per 3s tick rather than per spell. When AST was first introduced, the Arrow card was a haste buff. At the time, BLM AoE was something like

    Fire3 Fire2 Flare [(EtherHQ/Manafont) Flare] Transpose

    and MP would refill enough during the next Fire3 slow cast to continue. However, if you gave the BLM an Arrow, they would almost always finish casting Fire3 before the server tick, ending up in AF3 with not enough MP to cast any fire spells at all, ruining their flow and requiring them to waste time switching back to ice again. A BLM who was paying really close attention might have realized they were hasted and deliberately paused for just a second so that they could get enough MP, or maybe even status-offed the Arrow, but jobs shouldn't have to think that hard about making changes to their basic rotation just because there's sometimes a party member who can haste and throw off that rotation.

    Anyway, this specific example is no longer relevant because of the way Astral Fire and Umbral Ice were reworked in DT and because BLM AoE changes since HW; but as I said in an earlier post haste will reduce the mobility of casters that get a fixed number of instant casts per minute, by making their GCD timers shorter, which could affect them negatively during a savage run where they expect to know exactly how much time they have to dodge each thing in the fight script and they expect those timings to be consistent between attempts.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  2. #22
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,316
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    It's funny that you call that a downside, btw. When to me it's one of those things:

    * Bad server coding (why doesn't haste increase the MP regen tick speed?!)
    * Good. There ought to be tons of buff effects you get from all kinds of sources that utterly mess with any static type of rotation, because static rotations are incredibly mind-numbingly boring. And all damage jobs in this game have them, which is why they are so incredibly boring to play.

    But yeah, single sources of haste would not work out. Add more. Maybe Gunbreakers apply 4s of Haste to a random nearby party member when Brutal Shell breaks? Maybe Dark Knights reduce the damage output of everyone in their puddle by 10% but in return they heal for 100% of all damage they deal? Maybe Dancers DP steadily increases and decreases an unreliable haste buff as the time ticks away on it and it gets reapplied.

    Basically, more buffs that affect less targets, last shorter, and have stronger and more varied effects. This naturally also breaks the static rotation mold and the forced 120s burst sync curse.
    (1)
    Last edited by Carighan; 05-08-2025 at 05:51 PM.

  3. #23
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    318
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    The next job should be a Physical Ranged, not a caster.
    (0)

  4. #24
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NightHour View Post
    The next job should be a Physical Ranged, not a caster.
    with how physical ranged are I wish they just don't add anything until everything is fixed
    (1)

  5. #25
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,437
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Misutoraru View Post
    I think dot as their main damage spell
    Spell that accelerates/slows/instantly tick all the dot damage with a dmg bonus would make it more “workable” in XIV combat system?
    I like this concept.

    One single dot that can manipulated differently with time-based spells. You want faster ticks, or slow ticks through 2x the length. If procs are generated via this dot, there can be granularity in haste/slow applications.

    Maybe Haste can be applied to the time mage themselves, making faster casts that hit for less, for movement.

    Spells known by Time Mages in the FF franchise:
    - Haste
    - Slow
    - Stop
    - Gravity (though that's already AST territory)
    - Comet
    - Levitate
    - Quick
    - Teleport
    - Old
    (0)

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