Quote Originally Posted by Misutoraru View Post
I think dot as their main damage spell
Spell that accelerates/slows/instantly tick all the dot damage with a dmg bonus would make it more “workable” in XIV combat system?
I like this concept.

One single dot that can manipulated differently with time-based spells. You want faster ticks, or slow ticks through 2x the length. If procs are generated via this dot, there can be granularity in haste/slow applications.

Maybe Haste can be applied to the time mage themselves, making faster casts that hit for less, for movement.

Spells known by Time Mages in the FF franchise:
- Haste
- Slow
- Stop
- Gravity (though that's already AST territory)
- Comet
- Levitate
- Quick
- Teleport
- Old