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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,318
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    It's funny that you call that a downside, btw. When to me it's one of those things:

    * Bad server coding (why doesn't haste increase the MP regen tick speed?!)
    * Good. There ought to be tons of buff effects you get from all kinds of sources that utterly mess with any static type of rotation, because static rotations are incredibly mind-numbingly boring. And all damage jobs in this game have them, which is why they are so incredibly boring to play.

    But yeah, single sources of haste would not work out. Add more. Maybe Gunbreakers apply 4s of Haste to a random nearby party member when Brutal Shell breaks? Maybe Dark Knights reduce the damage output of everyone in their puddle by 10% but in return they heal for 100% of all damage they deal? Maybe Dancers DP steadily increases and decreases an unreliable haste buff as the time ticks away on it and it gets reapplied.

    Basically, more buffs that affect less targets, last shorter, and have stronger and more varied effects. This naturally also breaks the static rotation mold and the forced 120s burst sync curse.
    (1)
    Last edited by Carighan; 05-08-2025 at 05:51 PM.

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