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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,395
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    This makes me wonder whether, given how negatively AST players reacted to the new all-supportive cards to solve the damage-vs-support card imbalance, the opposite would work better, all cards are about dealing damage, and that kinda becomes their "enhanced" damage kit to try focus healers more on dealing damage given how there's never much to heal for the 20+ healing buttons healers have.

    In this case I could see the same 3/3 alternating cycle, one cycle the cards are self-buffs and nukes and debuffs used on enemies, the other they're buffs used on other players that enhance attacks, but they kinda "fake" a flat value. They last until X amount of potency of damage has been caused. (which is a type of buff/selfbuff FFXIV would do well to bring in, in general - we have so many balance woes caused by stacked interactions of percentage affects, both X-damage-enhanced and Y-PPMs would be good alternative buff types)
    (1)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,190
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Carighan View Post
    AST
    Speaking of AST, here's a real life example of how haste was bad for BLM in the past when AST could haste:

    Once upon a time, BLM MP restoration during ice phase was per 3s tick rather than per spell. When AST was first introduced, the Arrow card was a haste buff. At the time, BLM AoE was something like

    Fire3 Fire2 Flare [(EtherHQ/Manafont) Flare] Transpose

    and MP would refill enough during the next Fire3 slow cast to continue. However, if you gave the BLM an Arrow, they would almost always finish casting Fire3 before the server tick, ending up in AF3 with not enough MP to cast any fire spells at all, ruining their flow and requiring them to waste time switching back to ice again. A BLM who was paying really close attention might have realized they were hasted and deliberately paused for just a second so that they could get enough MP, or maybe even status-offed the Arrow, but jobs shouldn't have to think that hard about making changes to their basic rotation just because there's sometimes a party member who can haste and throw off that rotation.

    Anyway, this specific example is no longer relevant because of the way Astral Fire and Umbral Ice were reworked in DT and because BLM AoE changes since HW; but as I said in an earlier post haste will reduce the mobility of casters that get a fixed number of instant casts per minute, by making their GCD timers shorter, which could affect them negatively during a savage run where they expect to know exactly how much time they have to dodge each thing in the fight script and they expect those timings to be consistent between attempts.
    (1)
    Error 3102 Club, Order of the 52nd Hour

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