That'd be the cool part. It'd also be destroying the shackles of the 120s burst window.Haste from someone other than yourself can mess things up for some jobs. In particular, casters become less mobile when they have haste because their instant casts don't last as long, and they might not be able to plan their movements from run to run if they have to account for sometimes-haste.
I'd take anything to break that 120s CD alignment. Combat design being mainly restricted to multiples of 30s (60s, 120s) is so grating and is ALSO one of various reasons why speed stats saw an awful decline in performance over Crit/DH/Det. All this "quality of life" simplification and cooldown alignment so we no longer feel bad if certain cooldowns didn't naturally align really just made things boring.
"BLM had to drop a cast because TIM's haste shortened their Triplecast by 0.6s and they couldn't dodge the AoE without clipping their GCD" would not only be uncool but also it would defeat the purpose of hasting the BLM in the first place.Haste from someone other than yourself can mess things up for some jobs. In particular, casters become less mobile when they have haste because their instant casts don't last as long, and they might not be able to plan their movements from run to run if they have to account for sometimes-haste.
Error 3102 Club, Order of the 52nd Hour
BLM tears would just feed a new caster as an extra bonus.
(also haste does not shorten buff durations, I think you're confusing effects).
Its a nice idea, but unfortunately as long as we have the 120 sec burst window and everything associated with it ( buff allignment, optimal rotation,..etc.) i dont think having a buff that temporarily changes the gcd timer will be great.
The only version i can see working for "Haste" currently is to have it affect movment speed and auto attack speed only.
the sad part is we already have it but it is a healer instead
What they mean is that shortening the GCD timer means instantcasts have a shorter window of opportunity for movement. That's why there is a divide between low speed and high speed builds, even if high speed potentially performs better.
If your GCD is 2.5s, your instant cast will give you 2.5s of movement. If you have a GCD of 2.2s, your instant cast will give you 2.2s of movement. This also applies for the slidecast window with 2s base cast times becoming shorter.
No way, it should be called TME or TMG not TIM.
Time Mage is AST, or at least served as it's basis (with a bit of Chemist thrown in as I recall).
Also, given SE are now adding entirelly new Jobs based on the abilities and signature weapons of individual FF characters from past games (GNB being based on Squall from FFVIII, VPR based on Zidane from FFIX etc), this is even less likely to ever occur, if ever. (Personally, I'd say to just rename AST as Time Mage and be done with it, but.... that's never going to happen either.).
This makes me wonder whether, given how negatively AST players reacted to the new all-supportive cards to solve the damage-vs-support card imbalance, the opposite would work better, all cards are about dealing damage, and that kinda becomes their "enhanced" damage kit to try focus healers more on dealing damage given how there's never much to heal for the 20+ healing buttons healers have.
In this case I could see the same 3/3 alternating cycle, one cycle the cards are self-buffs and nukes and debuffs used on enemies, the other they're buffs used on other players that enhance attacks, but they kinda "fake" a flat value. They last until X amount of potency of damage has been caused. (which is a type of buff/selfbuff FFXIV would do well to bring in, in general - we have so many balance woes caused by stacked interactions of percentage affects, both X-damage-enhanced and Y-PPMs would be good alternative buff types)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.