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  1. #11
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
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    1,055
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rongway View Post
    Haste from someone other than yourself can mess things up for some jobs. In particular, casters become less mobile when they have haste because their instant casts don't last as long, and they might not be able to plan their movements from run to run if they have to account for sometimes-haste.
    That'd be the cool part. It'd also be destroying the shackles of the 120s burst window.
    (0)

  2. #12
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,542
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Carighan View Post
    That'd be the cool part. It'd also be destroying the shackles of the 120s burst window.
    I'd take anything to break that 120s CD alignment. Combat design being mainly restricted to multiples of 30s (60s, 120s) is so grating and is ALSO one of various reasons why speed stats saw an awful decline in performance over Crit/DH/Det. All this "quality of life" simplification and cooldown alignment so we no longer feel bad if certain cooldowns didn't naturally align really just made things boring.
    (0)

  3. #13
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,147
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rongway View Post
    Haste from someone other than yourself can mess things up for some jobs. In particular, casters become less mobile when they have haste because their instant casts don't last as long, and they might not be able to plan their movements from run to run if they have to account for sometimes-haste.
    Quote Originally Posted by Carighan View Post
    That'd be the cool part.
    "BLM had to drop a cast because TIM's haste shortened their Triplecast by 0.6s and they couldn't dodge the AoE without clipping their GCD" would not only be uncool but also it would defeat the purpose of hasting the BLM in the first place.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  4. #14
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,055
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rongway View Post
    "BLM had to drop a cast because TIM's haste shortened their Triplecast by 0.6s and they couldn't dodge the AoE without clipping their GCD" would not only be uncool but also it would defeat the purpose of hasting the BLM in the first place.
    BLM tears would just feed a new caster as an extra bonus.

    (also haste does not shorten buff durations, I think you're confusing effects).
    (0)

  5. #15
    Player
    ThorinG's Avatar
    Join Date
    Feb 2022
    Posts
    25
    Character
    Thorin Galahad
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Its a nice idea, but unfortunately as long as we have the 120 sec burst window and everything associated with it ( buff allignment, optimal rotation,..etc.) i dont think having a buff that temporarily changes the gcd timer will be great.

    The only version i can see working for "Haste" currently is to have it affect movment speed and auto attack speed only.
    (0)

  6. #16
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    704
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    the sad part is we already have it but it is a healer instead
    (0)

  7. #17
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,542
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Carighan View Post
    (also haste does not shorten buff durations, I think you're confusing effects).
    What they mean is that shortening the GCD timer means instantcasts have a shorter window of opportunity for movement. That's why there is a divide between low speed and high speed builds, even if high speed potentially performs better.

    If your GCD is 2.5s, your instant cast will give you 2.5s of movement. If you have a GCD of 2.2s, your instant cast will give you 2.2s of movement. This also applies for the slidecast window with 2s base cast times becoming shorter.
    (3)

  8. #18
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    81
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    No way, it should be called TME or TMG not TIM.
    (0)

  9. #19
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,254
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Time Mage is AST, or at least served as it's basis (with a bit of Chemist thrown in as I recall).

    Also, given SE are now adding entirelly new Jobs based on the abilities and signature weapons of individual FF characters from past games (GNB being based on Squall from FFVIII, VPR based on Zidane from FFIX etc), this is even less likely to ever occur, if ever. (Personally, I'd say to just rename AST as Time Mage and be done with it, but.... that's never going to happen either.).
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  10. #20
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,055
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    This makes me wonder whether, given how negatively AST players reacted to the new all-supportive cards to solve the damage-vs-support card imbalance, the opposite would work better, all cards are about dealing damage, and that kinda becomes their "enhanced" damage kit to try focus healers more on dealing damage given how there's never much to heal for the 20+ healing buttons healers have.

    In this case I could see the same 3/3 alternating cycle, one cycle the cards are self-buffs and nukes and debuffs used on enemies, the other they're buffs used on other players that enhance attacks, but they kinda "fake" a flat value. They last until X amount of potency of damage has been caused. (which is a type of buff/selfbuff FFXIV would do well to bring in, in general - we have so many balance woes caused by stacked interactions of percentage affects, both X-damage-enhanced and Y-PPMs would be good alternative buff types)
    (1)

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