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  1. #1
    Player
    Turkborne's Avatar
    Join Date
    Jan 2024
    Posts
    10
    Character
    Verbena Insolo
    World
    Maduin
    Main Class
    Scholar Lv 100

    Adjustment to CE for lower populations

    I feel like it's super punishing on a personal level here too. The grind dyna players have vs big servers. Without Mech ops/Red alerts to break up the missions feels super punishing and not for a lack of trying. Taking content away for simply being a lower pop server, is frankly just mean and not a purposeful mechanic nor is it conducive to growing the lower population servers.

    We understand we're going to be slower than larger servers, I don't mind the slower growth. It's nice to get the chance to see everything too. However, punishing us for what we legitimately cannot control is just asinine.
    (6)

  2. #2
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    The progression should not have actually been server contribution based, but just phased releases. Maybe weekly. Keep everyone on the same page.
    I say this from a large server. It didn't feel like community progress, especially since the first few phases were complete before I even got to play.

    If it just phased every week for all servers, larger servers could have a chance to see it, and smaller servers wouldn't fall behind.
    (6)

  3. #3
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    240
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 88
    They dont know how to make content scale down to the number of people that doing the content. WoW does it better
    (0)

  4. #4
    Player
    Minali's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    598
    Character
    Minali Flo'uf
    World
    Twintania
    Main Class
    Ninja Lv 100
    I kept an eye on the status report and noticed everyone in Dynamis is on stage 5 now, but also fairly equal in standing otherwise. Does this mean there is some failsafe in place after all or was the duty spawn time and the power of anime in your favour this time?

    (If there'd be some sort of failsafe for attempt >9000 this would be at least *some* relief but of course the point remains that it shouldn't be so damn imbalanced that people require it at all. You all are already giving 110% for this.)
    (2)

  5. #5
    Player
    Turkborne's Avatar
    Join Date
    Jan 2024
    Posts
    10
    Character
    Verbena Insolo
    World
    Maduin
    Main Class
    Scholar Lv 100
    We're coordinating in DC discords and linkshells to get enough people to pass the hurdles. The upgrade fates last the full 40 mins and still are only being won by the barest of margins. People are recruiting fc mates and other friends who aren't even trying to do this stuff to pass these. We have main city shouts, pfs alerting the server and everything happening and we still can barely clear. It's ROUGH.
    (2)

  6. #6
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,309
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Minali View Post
    I kept an eye on the status report and noticed everyone in Dynamis is on stage 5 now, but also fairly equal in standing otherwise. Does this mean there is some failsafe in place after all or was the duty spawn time and the power of anime in your favour this time?

    (If there'd be some sort of failsafe for attempt >9000 this would be at least *some* relief but of course the point remains that it shouldn't be so damn imbalanced that people require it at all. You all are already giving 110% for this.)
    I think you automatically succeed at the 4th attempt if the first 3 fail, but that's a very long time to wait just because SE insisted on a needless DC.
    (5)

  7. #7
    Player
    Midnight2198's Avatar
    Join Date
    May 2023
    Posts
    2
    Character
    Midnight Saotome
    World
    Zalera
    Main Class
    Blacksmith Lv 90
    We literally had 2 of our 5 instances break! This is ridiculous and should have been obvious from the start. I literally HAVE to go to zalera to even be able to do my daily/weeklys in a timely manner. Maduin is not scaled correctly for the upgrade FATE's and needs to be patched. Immediately. If we can't go to other moons, make ours worth staying on!!
    (5)

  8. #8
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    324
    Character
    Feronar Bloodfang
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Also, suspending Mech Ops and Red Alerts during the 8 hour wait for the construction FATE to begin is bad. When we have to wait 3 failed FATEs for the mercy mechanic to kick in, and there are 2 construction phases back to back, that means 2 full days of no Mech Ops and no Red Alerts.
    (7)

  9. #9
    Player
    TiamatXIII's Avatar
    Join Date
    May 2025
    Posts
    1
    Character
    Tiamat Greymile
    World
    Maduin
    Main Class
    Monk Lv 100
    I'm absolutely willing to tolerate that being on a smaller server means slower progress in things like Cosmic Exploration. We just don't have the people! But locking out mech ops and red alerts for 8 hours per failure feels extremely bad, like we're being punished by having our toys taken away for not being able to assemble a 300-strong force at 3 in the morning or in the middle of the workday. It makes it very disheartening to show up and try our best at these 40-minute fates (which are, honestly, not nearly interesting enough to merit running for that long) and then be told that our best is not good enough so no bulldozers for you.
    (7)

  10. #10
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    324
    Character
    Feronar Bloodfang
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    They should rethink the whole construction FATE thing. Instead of having a single FATE that unlocks a moon base stage when completed (or after 3 attempts), perhaps it could have a construction phase that lasts a hard fixed 24 hours. During that time, there would be a construction FATE every hour, starting exactly on the hour. The FATEs would be scaled for the number of participating players. Each player would be granted the full reward for participating in one, while participating in additional FATEs during the same construction phase would grant diminishing returns. The time to the next FATE and the time to the final FATE would both be prominently displayed, both in-game and on the Cosmic Exploration status page on the Lodestone.

    This would allow players to participate at times that are convenient for them, and ensure that people don't miss out because the FATE happened at an inconvenient time. The diminishing returns would ensure that players don't feel pressured to do an excessive number of FATEs, while still giving people a reason to stay and do a couple more FATEs.

    I noticed this event seems like pretty much a reskin of Ishgard Restoration... IN SPACE! Perhaps this could be applied to the rest of the Cosmic Exploration series, and to future similar events. If there is ever an "FFXIV Classic", it could also be applied to Ishgard Restoration.
    (3)
    Last edited by Feronar; 05-08-2025 at 12:07 PM.

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