The new dyes are very nice but where are we going to store them all? Where is a dye bag already?
The new dyes are very nice but where are we going to store them all? Where is a dye bag already?
Just buy them when you need them.
No. We should have dye storage lol.
You can't save any dye selections on glams unless you have the dye available, it's annoying playing with all the dye options and then having to close out, go buy dye, and then come back and reapply the dye.
A quality of life fix for many should always be encouraged.
Last edited by Keumjo; 04-26-2025 at 12:22 AM. Reason: removed a misplaced y
No, we shouldn't have dye storage. They should get rid of the concept of dyes as individual items. I'd even accept generic dyes for all of the categories. All greyscale dye, all red, blue, yellow, purple, brown, orange, green. Even an all specialty dye.No. We should have dye storage lol.
You can't save any dye selections on glams unless you have the dye available, it's annoying playing with all the dye options and then having to close out, go buy dye, and then come back and reapply the dye.
A quality of life fix for many should always be encouraged.
I'd love for materia to get a similar treatment, since I'm tired of dungeons throwing endless amounts of materia from an ever-growing list at me when only 2 are ever needed outside of ARR relic farming nonsense or niche minimum ilevel runs. We don't need 12 variations of every materia at this point, it just bloats out the inventory.
The entire system is so inefficient and backwards. Crafting often has the same problem, where mats are just thrown at players. There's probably over 10,000 mats devoted just to crafting. And if I'm wrong, it's likely still well over 1000.
Inventory bloat shouldn't be tackled via adding more forms of alternate storage. Fix the initial problem and it goes away. Like how WoW's transmog system would fix the armor inventory bloat by completely redesigning how the items are stored and unlocked into an actually sane system. GW2 uses a one-and-done dye unlock system, see the dye once, never need it again.
Storage doesn't fix the core problem, it just sidesteps it.
You're identifying the problems but giving absolutely terrible ideas as a solution.No, we shouldn't have dye storage. They should get rid of the concept of dyes as individual items. I'd even accept generic dyes for all of the categories. All greyscale dye, all red, blue, yellow, purple, brown, orange, green. Even an all specialty dye.
I'd love for materia to get a similar treatment, since I'm tired of dungeons throwing endless amounts of materia from an ever-growing list at me when only 2 are ever needed outside of ARR relic farming nonsense or niche minimum ilevel runs. We don't need 12 variations of every materia at this point, it just bloats out the inventory.
The entire system is so inefficient and backwards. Crafting often has the same problem, where mats are just thrown at players. There's probably over 10,000 mats devoted just to crafting. And if I'm wrong, it's likely still well over 1000.
Inventory bloat shouldn't be tackled via adding more forms of alternate storage. Fix the initial problem and it goes away. Like how WoW's transmog system would fix the armor inventory bloat by completely redesigning how the items are stored and unlocked into an actually sane system. GW2 uses a one-and-done dye unlock system, see the dye once, never need it again.
Storage doesn't fix the core problem, it just sidesteps it.
There's already a whole economy around dyes (some are cash shop items too!) so I don't think crashing the dye economy by removing them from the game entirely would be a smart idea. Having genericized dyes would also similarly devalue them.
Materia I agree there's only like 3 that are useful per role, but why not, idunno, fix materia then? Make other stats more enticing/interesting in some way?
What do you mean it's terrible? These are functioning solutions in other games. GW2 uses one and done unlocks. WoW uses transmog where if you ever possess the item as character/account bound, it's permanently unlocked. Who cares about the dye economy? It just props up other aspects of the economy. Compressing dyes solves the immediate problem of dyes bloating out the inventory.You're identifying the problems but giving absolutely terrible ideas as a solution.
There's already a whole economy around dyes (some are cash shop items too!) so I don't think crashing the dye economy by removing them from the game entirely would be a smart idea. Having genericized dyes would also similarly devalue them.
Materia I agree there's only like 3 that are useful per role, but why not, idunno, fix materia then? Make other stats more enticing/interesting in some way?
Likewise, fixing materia is useless when I'm still getting grade 7 and 8 materia and those will never be useful outside of very specific contexts involving synced/min ilevel runs. In the problem of inventory bloat, the only reasonable solution is reducing inventory spam, because otherwise we run into situations of the systems perpetually bloating out. And while I mispoke, I meant 2 valuable grades of materia per stat, and even then that's just a pentamelding system, which isn't that good by itself.
If the devs refuse to fix the core problem of their inventory system being awful, the least they could do is reduce the number of items bloating the inventory.
you are trying to solve a problem with another problem.
Dyes can be removed from the game, you should just dye your gear withouth them.
or
only have one dye instead of 6-10 per color
Just one "Grey Dye" for all shades of white-black.
They'll never deprecate dyes because you can buy them with real money, but they also won't bolster the infrastructure to give us more inventory slots because that would take money away from doomed incubation projects.
just have a dye permit on you and you can change a the color of any outfit
Dye storage + being able to buy dyes that you unlocked at the various tribes via the junkmonger npcs would be awesome, why aren't they a thing already?? It's so tedious to go allllll the way out to the tribe area to buy more.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.